I think the gun is good, for FS at least. I tested only on cruci and I average around 5:30. Build is too squishy without mirror/BS mostly due to fumbles and low HP pool but that’s more of a build issue than a gun issue. I tried one jaxxon ring with similar results. If this was defiler it would be a lot better imo.
Thanks! Decent results considering the minimal support for FS. Did you try new ulzuin’s wrath for DR on the squish problem?
Won’t get to MIs in the OP or testing until tomorrow now, but I’m hopefully RF results can be similar. Both excited to have another option and a bit disappointing that they look to be on the slower end of “good”.
I’d have ill omen but yeah that’s a way to revise the sorc build. Remove TD (cause too many buttons), get bwc for demon fire and bind bat to it cause the setup I tested has no way to proc bat or fiend.
Thanks, will see how this plays as well. I knew Retal RF applied via jaxxon (some variations with passthru as well) was ridiculous at one point, but no clue how it fairs now.
Going to test havoc and deathdealer combos this weekend, hopefully an RF focused Rutnick pally/oppressor setup, and a dreadscorcher setup that was pinged to me. Former two have had major changes/buffs in the patch, while the latter I’d like to confirm as underperforming despite firestrike focus.
edit: and request for anyone/everyone obviously to include an GT + gameplay thoughts you have in 1.1.8 as everyone settles in with the patch. I think the general problem has been summarized well, now down to brass tacks of individual guns/procs/howtosavenotFSorPSranged details
Lifesteal is low, none beyond pistol, so that could be tweaked for a bit more survivability. The big thing I see making a difference here and putting it on the edge of enjoyable is Blind Fury procced by Storm Box. Giant blades spinning away on cooldown do wonders for clearing fodder next to you. However, primary damage still feels a bit lackluster. While decree is procced it feels like it’s up to par with above bar gunners, but while on cooldown damage feels lacking on nemesis.
Putting havoc surprisingly on the edge for now considering the no base class %RR but could still use a small damage bump (barring anyone optimizing considerably)
Have you tried the build without Storm Spread and Chilling Rounds? I’ve found that they seem to slow down progress in practice, given the way multiple projectiles interact with armor.
I’ve put together a brainless 3pc Warborn version of the build with scales for some extra leech, but it’s still pretty slow compared to other physical builds with no stacking RR.
Survivability is definitely fixable and wouldn’t take major tradeoffs.
Re: multiple projects, no, purposefully wanted to take them to see how direbear changes are working as well. After maybe EoR dual wield range seems like the poster child for seeing if 30% armor reduction is enough or still underperforming with all the small hits.
edit: tried a few different versions, include toad + hydra and 3 piece warborn. Just not quite there yet, 75 can still be death heavy despite ~15% leech and 40% phys + 3k armor. Will have some of the ace runners give it a shot in crucible, but could still use more gun damage or armor reduction. Would still argue it feels damage “right” only when decree is procced
Havoc good weapon. My build can pass crucible around 7 min, stably farm SR 75-76 with low deaths (or no deaths). I hope what Z will give +2 to Aura of Conviction. Link to my build
This is my current take on Rutnick’s gun on Mage Hunter https://www.grimtools.com/calc/vNQXjgRZ
Highest shard ever take is 80 so far Kupa is the threat on clearing the shard within the time limit (man, I would gladly trade Kupa pool regen with his splitting ability), his regen is absurd and pistol have low base damage. DPS is 89k with Word of Renewal and Seal active, including Mirror it adds to 110k during those 5 seconds. Highest recorded crit is 300k. Will try Crucible later.
Edit: Best time I tried is 8:22, not that impressive
seem good. Is that with timer left? I was struggling with mine to keep alive in 75 consistently, but I think Crit’s version using scales was much more stable.
However, this
is not so good. Haven’t tried your build myself but on the surface it looks like major tradeoffs for survivability. If WPS are actually a damage loss, even with maul now, that’s also concerning. Majority of “ideal usage” melee and caster builds don’t take nearly this kind of time hit to trade some damage for surviving.
It’s not, but mage hunter beronath is relatively niche . Shard of beronath is another area that I’ve basically thrown out for pistols, you generally just can’t stack the damage to make up for the lower multipliers on it, even before considering AoE needs.
Feels good in SR75-76, few deaths from usual reckless abandon approach, but still had time left and kill speed feels good. @Crittrain doing some crucible testing today, along with a full vit->aether approach and dropping the magelord rings
edit: Crit ran a full vit conversion setup and pulled 5:27 run. As far as I know this is the best non-FS pistol time. I believe paladin side is slower currently (@romanN1 was testing a @Valinov build in the 6+ minute range DISPUTED MAY BE FINE). From a gameplay standpoint and benchmark set for the thread, these feel good and for pistols the damage is good. Wider picture I’d argue still underperforming considering this is the peak of non-FS pistol pew pew.