[Feedback]The Inquisitor in detail! (not op)

Hi guys and girls!

The title is weird… and so are my thoughts on the evergoing mastery decisions i face each day.
I want to leave some feedback on the Inquisitor class and with it, some hits into some other directions.

This text might get long… :smiley:

I am more of a casual type of player, somehow got up to 900hours. :smiley:

This is my own opinion and you might agree and disagree with me, feel free to discuss!

The Inquisitor is op!?

I think, NO!

For me, personally, the Inquisitor is just the best designed class in terms of:

  • easy to understand
  • clear damage types/directions
  • strong perma up buff, strong exclusives
  • super strong temporary buff (deadly aim)
  • optional range proccs (no active skills)

This class is wasy to understand. There are basically 3 damage types, all elemental based with options for some more, but they don’t matter in my feedback.

Fire Rune
Cold Rune
Lightning beam
Hybrid DOT

The inquisitor has a strong repertoire of skills and each has its strengths and weaknesses.

The Inquisitor for me is one of the few masteries that has its own “identity”.
Clear path, clear bonuses, no weird damage types MIXED IN those skills.

Fire is fire, cold is cold, lightning is lightning, basically (beside optional mutators).

The shaman as an opponent

Passive Range Possibilities…

Savagery:
Lightning, Electrocute, bleed, with physical boost

Primal Strike:
Physical with Lightning and Electrocute

Devouring Swarm:
Vitality, Bleeding

Wind Devil:
Physical, Lightning, Cold, Electrocute

Grasping Vines:
Physical, Blleeding

Totems:
Lightning & Vitality Options

Pets with Physical & Bleed

Exclusive skills with Lightning and Physical

Moderate Proccs and a good permanent Physical buff.


I think you might know now what directions this will take.

I think, some masteries need some more clear paths to chose from. I get, that the Shaman is a nature based class, but in my opinion its a bit too much.
When you take a look on the Demolitionist you get the “OOF effect” instantly.
Which new player feels satisfied when you see that messy skilltree?xD

The same thing goes for the Arcanist which is for me only a “buff class” to give me OA, spirit and Crit.
Aether, Fire, Lightning, Elemental Damage, Cold Damage. AAR deals Fire/Aether and lightning damage, leaves a lightning dot and can be converted into a Chaos/Vitality Ray.

I think the only reason for the Inquisitors popularity is simply the “complexity” and weird line-up of the other classes.


AND… I guess exactly the same thing happens with the Oathkeeper right now!

It is a first view we got today, i get it. This class looks like a gap filler. Straight Identity with Fire, Phsiyical and Traume damage aaaaaaand ,get this… 0 vitality/poison skills BUT, 2 skills have a conversion and one has chaos.
The Cooldown skill in the end has flat poison damage, Fire to Acid conversion.

I know, there will be sets and items that will do the rest and brings more or less the most skills into a line when it comes to “sense and usability”.

Don’t get me wrong, i love this game and i will allways play it, but sometimes i feel a bit confused with the path each class take or could take.


After seeing the Oathkeeper i can say… Inquisitor WILL KEEP its unique expirience offer and usability, it is simply the best overall package, not due to overpowered skills, but due to a clear identity.

It feels a bit difficult to put it into correct words… I hope you understand my feelings.
I don’t think this class is badly designed, i allready see some nice and funny interactions but… in the end?!

The inquisitor is only “op” cause it has a fluid gameplay, no long cooldowns and that he offers the player the clearest view of all classes.


That should be it for now… and, again… i truly love this game. It’s really amazing that like 98% of the skills are worth something and can deal some decent damage with the right combination.
I am really looking forward to the rest we will see soon and play!

TLDR:

  • Inquisitor is not op.
  • Builds are often built up cause easy and strict in offers
  • fluid mechanics

Greetings!

Well, there is actually a “feedback” section, where you can post your feedback…
http://www.grimdawn.com/forums/forumdisplay.php?f=9

Not sure what you’re on about, the only type of damage that inquisitor can’t deal natively is poison. It also provides stacking RR to 2/3 of the damage types…

edit: and bleeding, it’s still all over the place…

Stopped reading here. No one needs this told to them, and the people who say this say it with an implied “…so it is sacrosanct and cannot possibly be disproven!”

I rather have ppl saying this over “bla bla bla, fact”

Try not to be a jerk

This thread should probably be moved to the feedback section.

I would disagree the Inquis is not OP, but I’m not going to beat the horse here. The lore might make sense, but imho it’s a good example of how to overdo a mastery such as to overshadow the others.

However, as it is a single-player game…it’s fine, I guess. If it was true MP with competitiveness…it would have been a disaster.