Hello dear devs and fellow settlers. Here are some things I noticed in game and others that were brought to my attention about things happening wrong during game play:
1-I would like to start with the problem in this post
The player here wrote in Portuguese, probably because he doesn’t know English. Anyway, his question was about the “herb” needed to upgrade the shelter never arriving in the house. I answered by the possibility of the house being occupied by professions that might be always away from the house, like miners, so the resupplying would take longer, and he asked me how to fix it. Unfortunately right now there’s no fix for this issue. A simple solution for this would be if the herb is available the task of providing to any house would fall for the guy from the market, taking away the randomness of if happen or not whenever game do it.
2-Speaking of the market… One thing I noticed that there’s a lot of theft in this game and “no”, I’m not talking about the raiders, but the market guy himself. Several times I noticed that when the label “Stocking Market” appears on his head, sometimes he takes food or firewood from other houses to keep the market supplied, also other villagers from other houses take away the same things from other houses. By the time I noticed, it was too late to make a video of the constant theft inside the towns.
3-Now here’s one that makes my gaming experience miserable. That one happens with any villager doing any task at any given time, but let’s give an example what happened to me on my last game play. I’ve found a lonely blueberry bush in a distance of let’s say 10 houses away from the settlement. Marked it to be moved inside the town. So the builder started moving and half way decided “shelter stocking”. Once he done that, here he goes again, and almost half house away from the blueberry, went “seeking for food”. Then the one first after the blueberry decided that other task was more important so he went “Handling Upkeep” and other went in his place and of course had to return before finishing the task due a “blizzard”. There has to be a way to force any villager finish any given task once started, because everything that needed to be done suffers from the same effect, like exploration building, etc…
4-Talking about building that is a very annoying issue that curses this game. The task of getting resources from storage to building site is very frustrating. An example is, you will build a house, you will need 10 wood, you have hundreds on storage, you already know that the builder can carry all the 10 at once, but no, he will carry like 3, then 2, then 5 or any given fraction of what needed. On my last gaming session, I built like 15 bee hives, I know builder can carry 10 planks at once, but despite I had 500 on storage there were some times that builder only carried one plank. This kind of situation delay the evolution of your town and sometimes occupy more builders than needed.
5-Last and not less important is the house upgrading system. From one Tier to another, house need to fulfill certain conditions, and one of them is always types of food available. We need that the market guy check the conditions needed of all houses, if the desirability was reached, he needs to resupply the houses about to be upgraded first, then the other houses.
Hope this help to improve everyone’s game, thanks for reading.