[Feedback] Ugdenbog Venomlauncher, Quillthrower of Dreeg and Gildor's Pulverizer

1. Ugdenbog Venomlauncher -

[spoiler]Firstly and most importantly I think this weapon and the amulet Putrid Necklace should both give us 50% conversion instead of 45%.

Secondly, my concern is regarding the skill mod for deadly aim. From an overall performance point of view the skill mod while being good especially when you dual wield these pistols isn’t too strong.
Since Acid Gunslinger playstyle is lacking and Acid based Inquisitors are a rare sight my suggestion is to change the skill mod into something like -

> 50% Chaos damage to Acid to Word of Renewal
OR better yet
> 50% Vitality to Acid damage to Word of Renewal

The latter suggestion even opens up a possibility for Acid based Apostates using Radaggon Set

Basically adding more Acid potential to the Inquisitor mastery. The reason why i believe this is better than total damage modified mod is because Acid focused skill mods means our damage output is much more focused. In its current state the sheet damage is bloated by numbers from damage types that aren’t properly supported properly by the build.[/spoiler]

2. Mythical Quillthrower of Dreeg -

[spoiler]
> Since attack speed got added to Northern Wyrm (a long while back) I expected the same to be done for this weapon. I think you guys should consider adding attack speed to this weapon to add some diversity to the Acid Ranged playstyle currently dominated by Venomlance and Ugdenbog Bilelauncher

> Every legendary 2h ranged weapon that is not part of a set has got +2 to mastery skills or has +1 to two mastery skills except for Quillthrower of Dreeg. I am not sure I understand the reasoning behind this and I hope you guys do something about it. +1 to a secondary mastery or +2 to Occultist certainly wouldn’t make this single weapon overpowered

> I love what you guys have done for Acid and Cold based ABB builds this expac. But the ABB skill mod on this weapon doesn’t bring anything to the table in every scenario it is beaten by Venomlance (in terms of effective build performance) and by Ugdenbog Bilelauncher.
My suggestion is to change the skill mod into something more useful.
-Either add a %weapon damage skill mod for DEE (since it has the Many Eyed God’s name on it)
OR
-add skill mods for Inquisitor WPS
OR
-even a skill mod for Cadence works since Physical to Acid conversion primarily benefits Witchblade the most making this weapon best suited for the mastery[/spoiler]

3. Gildor’s Pulverizer -

[spoiler]I made a feedback thread when AoM was young saying the skill mod was weak and it got a buff. It still wasn’t too strong but it wasn’t too weak like before. But after the addition of the Rimetongue set the skill mod again feels pretty lackluster in terms of punching power. When compared to Rimetongue or even Mythical Adversary Grenado builds I’d say Gildor falls short.

I simply want to request that you guys consider buffing the flat piece damage to Grenado and nothing more. Considering recent buffs to Pierce damage overall I hope this one is considered [/spoiler]

+1 to the suggestions, 45% conversion on Ugdenbog Venomlauncher/Putrid Necklace always felt off as players were going to pair 2 of either together rather than all 3 (as this is a waste for the last 10% conversion).

I don’t see anything else that I’d really disagree with either, everything seems pretty reasonable.

It’d be hilarious if conversion is increased to 49% :slight_smile:

Regarding the first suggestion, won’t all acid deceivers be using Radaggan’s set anyways? You already get 100% chaos to acid conversion on Radaggan’s, so your first suggestion seems redundant

I would like to see, however, “50% cold damage converted to acid damage to Word of Renewal” on venom launcher. It would let Acid dual-wield ranged Infiltrators be a pretty strong option with all the flat cold damage from Lethal Assault.

I’m not really a fan of items which only support 1 class combo (occultist/inquisitor in this case), so I’d like to broaden that a bit with my suggestion.

We don’t have any global 100% Chaos to Acid conversion on the set. It’s a skill mod for sigil of consumption. My suggestion was tailor made for deceivers and lastly I have my doubts regarding Radaggon’s importance among pure Acid builds. It seems to be focused on Acid/Vitality (more so towards the latter)

That sounds nice but it might not be so useful if one decides to use Vileblade Helm + ABB as their main damage source. Since ABB is actually pretty good for Pistols
We could use some legendary pistol for Acid Infiltrators tbh, considering we don’t have any acid legendary pistol I’d like that

Oh you’re right, I misread the chaos to acid conversion and thought it was on blood of dreeg rather than sigil. In that case, I like your initial suggestion

+1 to the suggestions. It seems reasonable to me.

Chthon, do I remember correct that there is another feedback thread on Runed Dagger of Dreeg?

The flat viatlity damage is better option compared to chaos, but honestly I can’t understand the absence of flat acid damage. Taking into account this dagger and this amulet prefix I think we should not remove vitality damage, but rather also grant acid flat damage to the dagger to support Acid based builds using % WD mod for DEE as well.

Why though? Adding more flat damage to the weapon might make it stronger than intended. Replacing Vitality with Acid benefits both Acid and Vitality builds

Also, no I don’t think anyone has brought up Dreeg’s dagger since this patch

Not planning on playing acid gunslinger anytime soon but those suggestions look solid. This thing with 45% coversion is just a silly joke by Crate it seems and it got really old really fast.

Same thing Radaggan helmet + Decree of Malmouth conversion capped at 90% (which is especially infuriating since Decree is so hard to get and it can roll as low as 36%).

On the second thought you are right. :slight_smile:

Sigh, only I continue playing around with the dagger in hope of the proper fix. :cry:

It’s not that people don’t want it, it’s just that people overlook it easily cause there are other items like Edge of Sanity, Blazerush and Spark of Reality that are useless in their current state.

I don’t think it’s ridiculous tbh. Helmet, Chest and Shoulder conversions to my knowledge haven’t exceeded 35-36% on max rolls. Scepter conversions usually stop at 54-55% on max rolls.
If they were to make it so that we end up with 100% conversion when using Helmet + Decree then they’d have to alter every item (which if they’re willing to do then I wouldn’t mind it :rolleyes:)

I think what we need is a belt with Elemental to Vitality conversion since belts can have 60-100% conversion on max rolls

Well, it wouldn’t be that ridiculous if we have had this kind of belt or shoulders. But right now you are either shoehorned into silly dual decree setup or have to make piece with 70-90% conversion and elemental damage leftovers on radaggan build.

what can I say but horrible items at the moment and not planning to play any build related to those. Your suggestions seems solid so far. especially that Gildor let me down also , was playing with that weapon even for pierce tac and it felt weak honestly, deserves a buff ! :wink:

So you’re saying it cannot compete with Ugdenbog Bolt thrower for Cadence?

4

sadly no it cant compete. I have tested it and dps is much lower. Even for cadence mythical silvverbolt trumps them all. Firstly armor piercing is easy to cap and you losing +2 skills from silver bolt is kinda bad

My 2c having played Cadence with both Valdun’s Rifle and Silverbolt and seeing we already have Ugdenbog Bolthrower I’d say the bonuses to Cadence be changed to something else.

But since you’re clearly more familiar with the Cadence aspect of the weapon I’d be interested in hearing your view on the matter

For the first one, many of endgame gear offer damage conversion. And probably if you make a dual-pistol acid build, you will use either Venomblade gear or Radaggan set. And those will interfere with other damage conversion (radaggan convert element to vitality, but also pierce to acid)

For this part +1, i totally approve. I feel acid builds lack diversity. Fortunately, Oathbreker have some interesting transmuter to vitality and acid, opening new possibilities. But in general, is hard to get a good optimisation of damage when your build focus on converted damage.

I asked for the 50% months ago :frowning: it really needs to be fixed.
I mean for crying out loud Mythical Beronath Reforge gets 100% conversion to 4 different damage types (and that is only 1 item)

Gonna bump this old crusty thread because some of the feedback is still relevant. Tried to use the venom launcher pistols tonight, seemed to go hand in hand with radaggon’s set.

https://www.grimtools.com/calc/p25L6j0N

Ring of Shuroth and Pack of Deadly Means were both added after this thread died off which adds more flat to a potential gunslinger variety, but you’re still basically shooting spitballs while a now nearly fully converted sigil demolishes everything.

Square peg in a round hole trying to make this a gunslinger and not just going full sigil/caster focus? This looked like the best fit for these pistols, but no passthru shots and/or a pretty outclassed shard of beronath definitely feel like they are holding the gun side of the build back. To be fair, it cruised along in SR65 (with no major player impact mods and extra -acid resist to mobs) until an ugly full boss aggro room ruined the run, but dropping the guns for more sigil focus would absolutely make more sense.

I imagine passthru is unlikely, so I guess I’m asking for an acid AA skill mod somewhere to use these? Or give them an RF mods?