I wanted re-use an old thread but realized making a new one would be better.
Constellations with Procs-
[spoiler]
Tier-1 Constellations
1. Bull-
[spoiler]
I think its pretty noticeable that Physical Casters and Physical Ranged builds do not have very good devotions to support them.
Most of the devotions are melee oriented and imo some of them should be changed
Additionally third node could use a revamp. Currently it gives
>10% Stun Duration
>8% Chance to Stun target for 0.7 seconds
>15 Physique
Suggestions-
The skill Bull Rush could either use Arcane Cataclysm’s template or have Forcewave like template (which makes sense imo since it’s called Bull Rush)
I propose the third node bonuses be changed to
>x% (insert damage type) Resistance
>24-39% Physical Damage
>15 Spirit[/spoiler]
2. Falcon-
[spoiler]
The days of Falcon’s OPness are long gone. The proc is nearly crap now which is quite a shame as this again is something that should be useful for Ranged Physical and Physical Casters (besides Bleed builds that is). The ridiculous recharge time makes it pretty undesirable these days
The second and third nodes are crap as well-
2nd Node bonuses
>35 Health
>8 OA
3rd Node bonus
>20 Cunning
Suggestions-
Reduce the recharge time to 1s
2nd Node suggestion
>15 OA
>15 Spirit
3rd Node suggestion
>x% (Insert Damage Type) Resistance[/spoiler]
3. Eye of the Guardian-
[spoiler]
The constellation’s is crap, it awkwardly clubs Chaos and Acid damage together. Why no earth is this even a thing?
Besides the fact the two damage types are like Oil and Water I’d like to point out that Chaos builds have no reason to not pick Flame Torrent and the ones that don’t have Twin Fangs.
In no scenario would a sane person would use Guardian’s Gaze on a Chaos build
Suggestions-
Replace Chaos Bonuses with Bonuses to Acid damage
Replace flat Chaos damage on the Guardian’s Gaze with Acid Damage[/spoiler]
4. Akeron’s Scorpion-
[spoiler]
Good constellation imo so only requesting a small buff
Suggestions-
Reduce skill recharge from 1.5s to 1s
Replace Physique Bonus on the second node with some Resistance bonus[/spoiler]
5. Anvil-
Stupid Dragon’s post sums up most of my views
Tier 2 Constellations-
Autumn Boar[spoiler]
This constellation is the worst constellation on the map and this coming from someone who hates Turtle.
The proc’s damage isn’t too impressive and the On-Block nature restricts it to very few builds.
Then there’s the crappy nodes
Node 1
>20 Physique
>20 Cunning
Node 4
>4% Physical Resistance
>20% Fire Resistance
Node 5
>10% Stun Duration
>150 Physical Damage retalaiton
Node 6
>10% Reflected damage reduction
>10% Chance of 2100 Bleeding Retaliation over 3 seconds
Suggestions-
Shield builds are pretty common around the forums and not one of them uses this. Even Crab has a higher likelihood of being used than this constellation. I won’t suggestion any damage buff but simply would request that the activation be changed to 15% Chance on Attack
As for the Nodes
Node 1
>8-10 OA
>40% Physical Damage
>50% Internal Trauma Damage
Node 4
>4% Physical Resistance
>10-12% Elemental Resistance
Node 5
>10 OA
>50% Physical Damage
Node 6
>75 Internal Trauma over 5 seconds
>50% Internal Trauma Damage[/spoiler]
Tier 3 Constellations-
Attak Seru, The Mirage
[spoiler]
Good constellation, small request
Suggestion
Arcane Currents activation chance is too low, it should be 25%[/spoiler][/spoiler]
Constellations w/o Procs
1. Vulture (x1x1x1x2)
I’d like to include Vulture. The nodes aren’t really that bad, but the problem is you’re not gonna choose it over a green-red (fiend, bat, rat) or a blue-red ( viper) T1, considering that there’s no T3 that focuses on red. And the node to affinity ratio is worse than most other T1s.
I suggest buffing a node or two. The best way for this, I think is changing the 5% cunning node to a 3% OA node, to make it more attractive to pick. Sure, Vulture + Viper + 1 red might become the new staple for getting 8 red but there’s a lot of competition in fiend, jackal and the T2s that give reds so I think it’s fine.
2. Stag
Tries to do too many things like mixing Physical, Bleeding and Retaliation and ends up serving none. Can be argued to be one of the worst constellations on the map. This constellation cannot survive in its current state and needs a revamp
It’d be best if the constellation simply focuses giving Offensive Ability bonuses as it exists in the most defensive part of the map it’d benefit builds that struggle with OA.
I’d remove all the damage and retaliation bonuses and replace them with some %Armor bonuses or Resistance bonuses
3. Typhos