[Feedback] Weaker devotions

I wanted re-use an old thread but realized making a new one would be better.

Constellations with Procs-

[spoiler]
Tier-1 Constellations

1. Bull-

[spoiler]
I think its pretty noticeable that Physical Casters and Physical Ranged builds do not have very good devotions to support them.
Most of the devotions are melee oriented and imo some of them should be changed

Additionally third node could use a revamp. Currently it gives
>10% Stun Duration
>8% Chance to Stun target for 0.7 seconds
>15 Physique

Suggestions-

The skill Bull Rush could either use Arcane Cataclysm’s template or have Forcewave like template (which makes sense imo since it’s called Bull Rush)

I propose the third node bonuses be changed to
>x% (insert damage type) Resistance
>24-39% Physical Damage
>15 Spirit[/spoiler]

2. Falcon-

[spoiler]
The days of Falcon’s OPness are long gone. The proc is nearly crap now which is quite a shame as this again is something that should be useful for Ranged Physical and Physical Casters (besides Bleed builds that is). The ridiculous recharge time makes it pretty undesirable these days

The second and third nodes are crap as well-

2nd Node bonuses
>35 Health
>8 OA

3rd Node bonus
>20 Cunning

Suggestions-

Reduce the recharge time to 1s

2nd Node suggestion
>15 OA
>15 Spirit

3rd Node suggestion
>x% (Insert Damage Type) Resistance[/spoiler]

3. Eye of the Guardian-

[spoiler]
The constellation’s is crap, it awkwardly clubs Chaos and Acid damage together. Why no earth is this even a thing?
Besides the fact the two damage types are like Oil and Water I’d like to point out that Chaos builds have no reason to not pick Flame Torrent and the ones that don’t have Twin Fangs.
In no scenario would a sane person would use Guardian’s Gaze on a Chaos build

Suggestions-

Replace Chaos Bonuses with Bonuses to Acid damage
Replace flat Chaos damage on the Guardian’s Gaze with Acid Damage[/spoiler]

4. Akeron’s Scorpion-

[spoiler]
Good constellation imo so only requesting a small buff

Suggestions-

Reduce skill recharge from 1.5s to 1s
Replace Physique Bonus on the second node with some Resistance bonus[/spoiler]

5. Anvil-

Stupid Dragon’s post sums up most of my views

Tier 2 Constellations-

Autumn Boar[spoiler]

This constellation is the worst constellation on the map and this coming from someone who hates Turtle.
The proc’s damage isn’t too impressive and the On-Block nature restricts it to very few builds.

Then there’s the crappy nodes

Node 1
>20 Physique
>20 Cunning

Node 4
>4% Physical Resistance
>20% Fire Resistance

Node 5
>10% Stun Duration
>150 Physical Damage retalaiton

Node 6
>10% Reflected damage reduction
>10% Chance of 2100 Bleeding Retaliation over 3 seconds

Suggestions-

Shield builds are pretty common around the forums and not one of them uses this. Even Crab has a higher likelihood of being used than this constellation. I won’t suggestion any damage buff but simply would request that the activation be changed to 15% Chance on Attack

As for the Nodes

Node 1
>8-10 OA
>40% Physical Damage
>50% Internal Trauma Damage

Node 4
>4% Physical Resistance
>10-12% Elemental Resistance

Node 5
>10 OA
>50% Physical Damage

Node 6
>75 Internal Trauma over 5 seconds
>50% Internal Trauma Damage[/spoiler]

Tier 3 Constellations-

Attak Seru, The Mirage

[spoiler]
Good constellation, small request

Suggestion

Arcane Currents activation chance is too low, it should be 25%[/spoiler][/spoiler]

Constellations w/o Procs

1. Vulture (x1x1x1x2)

I’d like to include Vulture. The nodes aren’t really that bad, but the problem is you’re not gonna choose it over a green-red (fiend, bat, rat) or a blue-red ( viper) T1, considering that there’s no T3 that focuses on red. And the node to affinity ratio is worse than most other T1s.

I suggest buffing a node or two. The best way for this, I think is changing the 5% cunning node to a 3% OA node, to make it more attractive to pick. Sure, Vulture + Viper + 1 red might become the new staple for getting 8 red but there’s a lot of competition in fiend, jackal and the T2s that give reds so I think it’s fine.

2. Stag

Tries to do too many things like mixing Physical, Bleeding and Retaliation and ends up serving none. Can be argued to be one of the worst constellations on the map. This constellation cannot survive in its current state and needs a revamp

It’d be best if the constellation simply focuses giving Offensive Ability bonuses as it exists in the most defensive part of the map it’d benefit builds that struggle with OA.
I’d remove all the damage and retaliation bonuses and replace them with some %Armor bonuses or Resistance bonuses

3. Typhos

And what about our favorite constellations - Turtle and Tsunami (well, apart from the simplest and most obvious solution - completely remove them from the game and forget about what it used to be, how we forget about nightmares)?

Nobody speaks about Typhos??

By the way, Typhos is awful, enters the top 3 worst constellations in the game

I’d like to include Vulture. The nodes aren’t really that bad, but the problem is you’re not gonna choose it over a green-red (fiend, bat, rat) or a blue-red ( viper) T1, considering that there’s no T3 that focuses on red. And the node to affinity ratio is worse than most other T1s.

I suggest buffing a node or two. The best way for this, I think is changing the 5% cunning node to a 3% OA node, to make it more attractive to pick. Sure, Vulture + Viper + 1 red might become the new staple for getting 8 red but there’s a lot of competition in fiend, jackal and the T2s that give reds so I think it’s fine.

E: I know you said you’ll focus on the proc ones but this fits the title so why not?

I don’t know man, I think they are like the Blade Trap of Devotions. The devs know they suck but w/o a complete revamp I can’t see any other solution

I think Typhos can be used on pet builds, but tbh even from pet POV I consider it crap

K

Summoner Stats: 90% Vitality Damage, 90% Aether Damage, 100% Vitality Decay, 5% Health, 5% Crit Damage, 3% Physical Resistance, 15% Poison & Acid Resistance, 5% Armor

Pet Stats: 5% Health, 8% Crit Damage, 4% Total Speed, 8% Physical Resistance, 15% Poison & Acid Resistance, 8% Armor

Terrible things about Typhos:

  1. No %Pet Damage at all???
  2. 3% Physical Damage on an archetype that often has little armor is depressing (if it had 8% to match the pets’ Physical Resistance, it’d be more alluring).
  3. Only 1 Resistance (Poison & Acid)
  4. You’re not picking Purple + Yellow to do Vitality + Aether damage (that’d be Dying God / Spear with Time Dilation)
  5. Only reason you’d want Purple + Yellow for pets is an easy way to get Harp, but the random Chaos requirement means you can’t even do that right, and 12 devotion points is way too much of a waste for something like that.
  6. It’s likely that every other Purple / Green combination is better to obtain Mogdrogen if you’re using a pet build.

I’m sure there are other reasons, but I would easily put Typhos as one of the worst constellations in the game. Damage types are woefully out of place, almost no defenses, no pet damage (!!!), awkward affinity requirements and no affinity bonuses worth talking about.

@x1x1x1x2: Vulture is nice if you want to get things like Dying God + Time Dilation + Ishtak or similar T3 combinations that are heavy on Primordial. The 5% Cunning is nice for equipping weapons that are Cunning-heavy (Pistols & Rifles especially) but don’t have a class that grants natural cunning. There are far, far worse constellations than Vulture.

P.S. Turtle being a constellation so bad it deserves to be wiped away is a bad, bad meme that should have died ages ago. +DA nodes are great considering how heavy the game emphasizes defenses and the Turtle Shell works fine when combined with other absorption resources.

Argee on all of them except eye of the guardian. The buff was pretty good, at least for DEE spam

Everyone forgot about Lizard, Hound and Berserker? :uuu: What was the last time anyone used Berserker?

Berserker is at least used for the Bleed duration node on the right side, most good Bleed weapons happen to be axes too like Butcher of Burrwitch or Mythical Gorefeast.

Edit: That node is better than I thought actually, flat Bleed, duration and % crit in one place is pretty damn good.

Berserker is must have for every bleeding build due to flat bleed, duration and reduction in duration(very important vs reflect).

I wouldn’t call it a must have, I’d say Fox takes that crown

But yeah it’s good

As for Lizard and Hound. I am not sure how they can buff them.

@Superfluff
I still say replace the flat Chaos damage on the skill. Even Vitality makes more sense than Chaos.

Grim Dawn has a bunch of weird things that combine Poison and Chaos.

Mythical Runed Dagger of Dreeg
Mythical Plaguebearer of Dreeg
Mythical Fiend’s Resolve

I take it has something to do with knowing that Occultist Poison builds may take Possession as their Exclusive skill, so they give some Acid / Chaos devotions to help with that. Giving Eye of the Guardian Poison / Chaos is one of the more excusable design choices. Wretch is much more appropriate to revamp, as the Acid/Chaos theme definitely does not fit there considering Viper outclasses it 100%.

Pure Chaos and Order constellations have poor affinity to point ratios in general. I think that is by design because you don’t need a lot of Chaos or Order to begin with. The symmetric counterpart to “profitable” (>=1 affinity surplus) red-green constellations are yellow-blue constellations. The symmetric counterpart of Vulture is Crane.

Chaos builds don’t take EotG because purple is useless for chaos. The proc itself probably isn’t that bad since the acid damage can be converted to chaos using Darkblaze Source.

Than chaos you mean I hope :eek:

True but the same could happen if it was all Acid, only this way it benefits both Acid and Vitality Build as well that can make use of it using conversion. It’d be a win-win

Like TPOM said Chaos and Acid get clubbed together quite often. Wretch is another example of this happening. That flat acid damage doesn’t belong there, Akeron or maybe EoTG would make better use of it

Ha :smiley:
Edited

I am currently playing a pierce and bleed Blademaster and am using Berserker and Fox - very happy with that.

When I want to use Lizard I “usually” (i.e. when I am greedy and also want Tree of Life) lack one point primordial affinity, see that I need to take Eel.

Regarding stag, giving it straight-up OA would make it too hard to differentiate from panther, though giving it some resists is a good choice. As far as hound goes, share the benefits from the second node with your pets as well, so you can provide them with some flat retaliation out the gate. It still won’t be great, but it’ll be a step in the right direction. Lizard is screwed though, HP regen is terrible and there’s no context where it beats eel’s dodge and DA. Maybe make it an even 5 blue so that it’s not a complete loss vs eel.

I think it would be nice if Tree of life, Ishtak or Light of Empyrion could have some OA too, rather than all about tanky, the Yellow - Blue road only offers minor OA from Panther.