There were some relics that were already suffering before AoM was out and not many complained since they were the best we had at the time.
Now with AoM’s release, these relics don’t exactly have any reason to exist besides taking up resources for crafting
Since there are quite a few relics. I am going to try my best to keep it short for each relic so that this the entire thing is actually readable and doesn’t end up as a boring wall of text.
A. Class Specific Relics-
1. Bane - https://www.grimtools.com/db/items/8219
[spoiler]
Nothing much to say here the entire relic is just really bad
Pros-
-Flat OA
-Flat Fire Damage
Cons-
-Cast Speed value on it feels weak considering Ignaffar’s Combustion has both Cast Speed and Attack Speed bonuses
-It activates of crits and has a ridiculously high CD
Proposed Changes-
-Change bonus to Total Speed
-Add 5-6% Crit Damage bonus
-Reduce CD on proc to 1 second and change activation to “25% Chance on Attack”[/spoiler]
2. Nemesis- https://www.grimtools.com/db/items/1497
[spoiler]
I’d like to say that Dual-wield Cold builds would never prefer this relic unless the entire relic is re-done. So what I suggest has nothing to do with those builds but rather has to do with non-Dual Wield Nightblades
The relic was bad before the expac but with the addition of Nidalla’s Outbreak going for Nemesis isn’t preferred at all since Nidalla’s relic’s skill is superior at procing devotions and the relic itself has much better stats and has COLD BONUSES
Pros-
-Racial Damage to our Notched Bone Brothers
-Total Speed
-Flat Cunning
-Flat Cold Damage
Cons-
-Granted Skill is very underwhelming
Proposed Changes-
-Add 8-10% reduced Energy Cost
-Nemesis Pet should apply stackable -10% Cold/Pierce RR with its attacks[/spoiler]
3. Annihilation- https://www.grimtools.com/db/items/1507
[spoiler]sigh
Yeah, this relic. Not going to talk about the granted skill at all. I think the stats on the relic itself should be bumped
Pros-
-Granted Skill isn’t half bad
-Spirit and Cunning Bonuses
-Flat Fire Damage bonus
Cons-
-Falls short when being compared to Korvaak’s Deception and Ulzuin’s Pyroclasm
Proposed Changes-
- 6-7% total speed making it useful for auto-attackers or % weapon damage casters
-5-6% Crit Damage bonus
-8-10% Reduced Energy Cost[/spoiler]
4. Vengeance- https://www.grimtools.com/db/items/8217
Pros-
-Stat wise the relic can give you a boner. Solid in defenses, no complaints
Cons-
-Skill is very, very bad and has zero practical use
Proposed Changes-
-Change activation to “20% On-Hit” (I assume this means ranged attacks would make it proc as well, cause that is what I want)
-Increase radius to 7-9 meter radius
-Replace “%Chance to Slow Target” with “Freeze Target for 3 seconds”
-Reduce Cooldown to 1 second
NOTE:
No the above changes aren’t outlandish, the relic’s skill is really really bad
5. Iskndara’s Balance- https://www.grimtools.com/db/items/1515[spoiler]
Pros-
-Decent stats overall but would like to propose some changes
Cons-
Let me be blunt on this one. No caster would ever use it on an optimal build anymore. And you can quote me on that and we all know the reason.
Proposed Changes-
-Change %Bonus to Cast Speed to Total Speed
-Replace %Bonus of Fire and Cold with %bonus to Elemental
-The granted skill seems to be only good for Fire and Cold builds. Add in their third brother Lightning and make it work with Elemental completely (in-line with Iskandra’s Set and IEE’s elemental theme)
-The granted skill is meant to work only with an off-hand and in my opinion if this stays this way then this relic would never get to shine at all.
So I say adjust the values and remove weapon limitation. [/spoiler]
B.Non-Class Relics-
1. Reckoning-https://www.grimtools.com/db/items/1500
[spoiler]
Pros-
-Good stats for Retaliation builds
Cons-
-Granted skill is underwhelming
Proposed Changes-
Retaliation rarely has focused damage and usually has its damage types all over the place
So rather than doing 10% Physical RR it should 10% All RR. It should still be stackable so don’t change it to 10 reduced enemy resistance
Even with this change not every Retaliation build would consider it but it will become a good competitor against Citadel and Avenger[/spoiler]
2. Oblivion- https://www.grimtools.com/db/items/1505
[spoiler]Going to be perfectly honest with this one. This relic is in a odd place, it looks good to me but when I use it on a build I usually end up replacing it with some other relic.
This relic seems to be an odd ball it seems to have good stats that other chaos relics should have had.
-For instance similar to Agrivix’s malice we should have had an Occultist/Inquisitor/Demo relic with Chthonian Racial Damage but for some reason it was placed on this relic.
-Similar to the Necro relic Impurity’s flat aether damage, there should’ve been flat Chaos Damage placed on some Occultist relic but it is found on this relic
-The fumble chances/impaired aim chance on that skill seem solid and I’d say a lot of melee builds would kill for those and yet it was placed on a relic that not many builds can use
So my point is the biggest problem with this relic is that it’s hogging the stats of other relics and doesn’t have much reason to exist.
I could be wrong about Oblivion though and maybe it does have some use on builds. But I personally cannot see any at the same time despite considering it a “not so bad” relic I can’t think of any fixes. So I leave this one up-to the community [/spoiler]