I want to start of by saying that I won’t bother suggesting anything regarding Turtle since people seem to like it for some odd reason that I fail to comprehend and I am guessing from the devs POV Turtle is working as intended
Back to the topic, there are some obviously underused Tier-1 Devotions. I think a few buffs would do them good.
1. Aetherfire (Imp)-
Problems-
>15% Chance on Attack is too low
>% Chance to confuse doesn’t make much sense on this proc as it works against the proc’s nature (confused enemies walk away from the patch
Suggestions-
>25% Chance on Attack
>Increase the radius of patch to 3m (0.5m increase)
>Buff base damage of the proc
>Reduced enemy OA for “x” seconds (60 reduced enemy OA for 5 seconds)
>Chance to Slow target
>Add 232 Burn damage over 2 seconds (Or make multiple instances of the proc stack damage and add 0.6 second CD)
2. Tsunami (Tsunami)-
Problems-
>It sucks now that summons share CD on devotions. Earlier multiple WDs could spawn multiple Tsunamis but now it isn’t possible and it sucks
Suggestions-
>Reduce activation chance to 25%
>Add 252 Electrocution over 2 seconds
>Reduce %Weapon damage to 20%
>Reduce cooldown to 1 second
3. Guardian’s Gace (Eye of the Guardian)-
Problems-
>It’s not bad but 99% of the time Scorpion Sting is superior
Suggestion-
>Poison Damage should be changed to Acid damage. It’s meant to be a close range shotgun skill so this makes sense to me
It should be 193 Acid Damage instead of 232 Poison Damage over 2 seconds
>Add Petrify target for 1 second to augment the Shotgun potential (won’t affect bosses so this is practically harmless)
4.Scorpion Sting (Akeron’s Scorption)-
NOT A WEAK devotion, it’s pretty solid with the debuff but could use a small buff
Suggestion-
>Currently the CD on the skill is 1.5 seconds. Reducing it to 1 second or 1.2 seconds would be great
5. Falcon Swoop (Falcon)-
NOT A WEAK devotion, it’s pretty solid for shotgun but not as overused as it used to be so I think it’s safe to ask for a small buff
Suggestion-
>Currently CD is 2 second and the builds that suffer because of this are Bleed builds. It’d be great if CD was reduced to 1.2 or 1.5 seconds
6.Targo’s Hammer (Anvil)-
This isn’t exactly a weak constellation, but it’s not as strong as it used to be. Now I won’t ask for buffing the damage but rather the activation chance
Suggestion-
>Increase Activation Chance to 35% On Block. This would augment the shotgun potential and increase the overall strength. Currently the proc isn’t as lethal as it used to be.

