Fighting Spirit

Fighting Spirit could get some crit damage. Soldier very often has low crit damage unless you use Arcanist (but Battlemage is limited in builds…) or Divine Mandate on Warlord. Cadence and Blade Arc would benefit from it. It could get 12 % at 12/12 and 18 % at 22/12. It is nothing balance breaking yet something that is missing on Soldier.

And it would even fit the skill description.

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i foresee tradeoffs :nerd_face: (oa reduced/crit dmg reduced somewhere else :sweat_smile:)

Lower crit on Divine Mandate so that Warlord doesn’t get a buff. Needs a nerf anyway…

Uh…how about no

Like why nerf other builds with OK just because warlord is a bit strong. Always has been; it’s inherently one of the best class combos.

In Top 20 builds like half of them I think use Oathkeeper.

Top 20 shouldn’t influence balance as much as some people think, imo.

Also a moot point because of those builds quite a few use Path of the Three and not Divine Mandate.

Probably due to easy and almost universal rr with celestial presence. Passive skills are also good in pretty much any situation.

It always makes me a bit sad when I have Oathkeepker and I’m ‘forced’ to use it just for the rr.

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one thing that just came to mind, this is actually more of a endgame “only”/mainly benefit change
if the assumption would be a tradeoff, which i feel stat changes often do result in :sweat_smile:, and if that stat change is a reduction in Soldier OA, in anyway, this would actually be bad (imo); but especially bad for any levelling build, where OA has way more value and use,
specially the direct OA in soldier, with Fighting Spirit being particularly good after the cooldown change (but obviously wouldnt’ want Field Command or Oleron considered for reduction either)

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Gnome, for some reason word “trade-off” gave me a good idea for that new mastery those devs making…

Maybe in Berseker mastery, there will be a skill that acts similar to fighting spirit, which gives OA a boost but has a fair tradeoff = losing DA. Yea, I copied it from that blue hat somewhere in the game but that would be neat. :smiley:

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i would expect players to “riot”/complain, seems like we don’t appreciate negative stats/“debuffs” like that and frequently advocate for reducing them where present :laughing: (blood reaper? set, chains of anguish etc) - probably dislike it more if it costs actual skill points then :smile:

i dont’ actually think it’s a bad idea, and if anything, “thematic” :grin:

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Just like Maiven used to decrease damage… And everyone will hate and it will change. So let’s not do it from the beginning at all…

Does anyone uven use the transmuter on Overguard?

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some HC players, and i think i’ve seen a few overly cautious SC builds do it too :sweat_smile: - not counting shield block memes ofc

Mark transmuter on overguard and past era hamster ball had that damage loss, but what I meant about that new idea was that damage becomes bigger not worse, at cost of defense… it’s opposite of mark overguard.

Can be useful with Colossal Grasp imo but ya…not really that great

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