Howdy
I have something on my mind for quite a LONG time now, thought about it ALOT, was talking to various people over the past few months but still have no “complete picture” of it set up in my mind what people overall think about this, oppinions vary widely
so i just decided to start a small discussion here in my favorite board → i would REALLY love to know what YOU people think what is the optimal amount of buttons to press while playing ARPGs,…
YES that is a SERIOUS question and i think a basic topic that should be adressed to max out the fun we can have.
the thing is, at least for me, while having played (nearly) all ARPGs that are out now, i always had the most fun with a “limited” set of skills to put more “weight” on them and to get a feeling of “uniqueness” for this build and the according class. also the “action-factor” of ARPGs with “less” skills to put to the hotbar seemed overall better in MY oppinion, so the big question for me is, DO we really need 2 bars in Grim Dawn to get a maximum good feeling while playing it?
Don’t get me wrong please I LOVE this game, it is my favorite, that’s why i spend my free time modding it for so long now!
Nonetheless, it triggered me SO often that there are “too much” slots that i can put a skill into, sure i don’t need to and can leave them empty and sure i also can simply ignore the second bar or even remove the hotkey for swapping, BUT that is not the point overall Furthermore you are not even able to use 2 bars while playing with gamepad, for obvious reasons
so, i was really thinking of a MAXIMUM of “only” 10 “action keys” to fill out for a OPTIMAL amount, also as an equilization for the gamepad side of the HUD, which should be equal in my oppinion for quick swapping and not to completly bork the build you might have on the keyboard/mouse side of the HUD sure, you can have workarounds, BUT that is not the overall question that stands behind this
So MY conclusion for this “small issue” would be to limit the hotbar globally and equalize the keyboard/mouse with the gamepad side to have 8 slots for skills and 2 for the potions on BOTH sides then, which should be absolutly fine for anyone who loves ARPGs i think,… i really would love to get an overall picture of oppinions here initially.
The act of doing what i have in mind should not be the hardest task, already checked the needed things to adjust and it really could be worth a test to have included at some point into ComboMod…
Sure, some others things beside the HUD itself also have to be taken into considerations, like overall skillbehaviours according to auras for example, but that also should not be the problem IF they are NOT dispellable on a classbasis, which already has been done in my modcompilation, so there is no need to REcast them…
I really think this could lead to an overall MORE actionpacked combat behaviour with bigger impact on your skills and it would most likely additionally declutter the screen a bit and give optimally even a bit better gameperformance in the end which could lead to a better gamefeeling for anyone
Take a seat and tell me what YOU think, i am really curious
Cheers