Findings and questions on resource distribution on newly seeded maps

I’ve spent roughly 5 hours rerolling small and medium sized arid highlands. Stopped counting long ago but my findings is that roughly 1/5 maps has water, and 1/5 of those again have clay. So roughly 1:25 maps has clay. I’ve found 2-3 with 2+ clay. So they are exceedingly rare.

  1. Is this biome in particular hard coded to deny you one resource? Because out of all these rerolls, I have found none which has 3/3 with herbs/willow/clay. In fact, waters with clay seem to have weight against water proximity flowers. Because most water with clay - lack flowers.

  2. Is the total amount of resources on restarting a map randomly placed with a fixed total value? Asking because I was wondering if you can “get lucky” and get say, 110% resources on a map, and 85% total value on a restart.

  3. Does water (other than opportunity cost of taking space) compete with mountains? I want big tall mountains. But it’s hard to find a map with many tall mountains and bodies of water. My current theory, and I don’t know the answer, this is just speculation. Is that some sort of elevation system is in place.

The reason for this is because with lots of mountains there’s most often little to no water. But in maps which has a steep incline/decline, water appears. So maybe map height affects water spawn?

You only see a fraction of the map explored when starting out, meaning there are resources you likely may not see.

Likewise, Arid does skew towards no water/clay on account of being arid.

Resources generate in a range. I’m not sure it’s quite as wide as that, but there’s going to be some RNG there, yeah.

You can definitely get maps with big mountains and water.

This is a snippet of a map I played on a few months ago, haha.

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Thanks for clarifying. Man that map is awesome. Did you get that legit or did you use developer super powers?

It was legit, I’m afraid I did not keep the seed though.

Made for an interesting challenge because that was literally all the land I had to work with, haha.

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