First Build - Blind Playthrough

Hi all!

My brother gave me a copy of Grim Dawn: Ashes of Malmouth and I’ve had a few hours of playtime last night.

I went down the Nightblade path and may go down the Occultist path to supplement it.

I’ve also decided to play blind all throughout my first playthrough but would like some comments regarding a build that I’m looking at.

grimtools.com/calc/r2BG5OkV

Please, nothing too spoilery, just comments whether this build is viable or not. Improvements - what to take out and what to add in.

Reasoning for why I took/will take what:

  1. Nightblade - Sounded cool, looked cool.
  2. Dual Blades Lv.1 - Enable dual wield.
  3. Amarasta’s Quick Cut Lv.8 - In-between towards Execution.
  4. Execution Lv.8 - Looks like a strong auto-attack end game mod.
  5. Veil of Shadow Lv.10 - I do enjoy my passive dodges.
  6. Night’s Chill Lv.9 - Piercing Resistance drop against enemies, mostly.
  7. Shadow Strike Lv.16 - Sounded cool, looked cool. My main nuke/burst damage skill against stronger opponents.
  8. Nightfall Lv.12 - Strengthens Shadow Strike, adds some life steal.
  9. Blade Spirit Lv.16 - Main reason I took Nightblade.
  10. Occultist - Hellhound.
  11. Summon Hellhound Lv.16 - I took Occultist for this reason, might as well give this bad boy some good base stats!
  12. Ember Claw Lv.12 - more goodies for my doggie.
  13. Hellfire Lv.12 - more goodies for my doggie.
  14. Infernal Breath Lv.12 - more goodies for my doggie.
  15. Possession Lv.12 - Damage absorption and additional damage types @ 135%.
  16. Devotion - mostly went to Critical, Cunning, Pierce Damage, 1 constellation for life & energy leech.

Thanks!

That’s pretty bad, usually hybrid builds doesn’t work, a few do but that’s not the case having dual wield and one pet maxed out.
But hey, having some fun and learning from playing the game is the best way sometimes

Read this: http://www.grimdawn.com/forums/showthread.php?t=69750

Answer your own questions.

And welcome to the forums! ^^

Rest in peace all the cool builds that are bad in practice because stat dependency issues.

@Boromonokli - Don’t fully agree with your signature, but maybe it’s just me. AFAIK, the ‘stat-dependency issues’ stem from the intricate game mechanics upon which GD is built. And the intricate game mechanics is what makes GD a great game.

Thus, to remove stat dependency (e.g. OA, DA, Resists, Hp pool, resist reduction, flat damage, % damage, etc.) you would essentially be removing the complexity of the game.

GD would cease to be the challenging, and successful RPG that it is today.

“Please, nothing too spoilery, just comments whether this build is viable or not. Improvements - what to take out and what to add in.”

Viable as in: can play through the main questline? Sure.

What to take out/add in? No clue. GD build are complex, and they usually include certain gear pieces. No one knows what you will find along the way.

Your build idea is certainly an odd one, but it can work and be fun. For you, anyway. My advice: start with Nightblade and just play.

And do read http://www.grimdawn.com/forums/showthread.php?t=69750 as sir spanksalot mentioned. To avoid rookie mistakes and stuff.

Enjoy! :stuck_out_tongue:

What intricate mechanics do you mesn? besides debuffing enemy defenses (which the player does), hitting hard (which the player does attempt in his skill allocation), and having good wps, (check).

So, where are the intricate mechanics in all this?