That’s pretty bad, usually hybrid builds doesn’t work, a few do but that’s not the case having dual wield and one pet maxed out.
But hey, having some fun and learning from playing the game is the best way sometimes
@Boromonokli - Don’t fully agree with your signature, but maybe it’s just me. AFAIK, the ‘stat-dependency issues’ stem from the intricate game mechanics upon which GD is built. And the intricate game mechanics is what makes GD a great game.
Thus, to remove stat dependency (e.g. OA, DA, Resists, Hp pool, resist reduction, flat damage, % damage, etc.) you would essentially be removing the complexity of the game.
GD would cease to be the challenging, and successful RPG that it is today.
What intricate mechanics do you mesn? besides debuffing enemy defenses (which the player does), hitting hard (which the player does attempt in his skill allocation), and having good wps, (check).
So, where are the intricate mechanics in all this?