Nothing super big, just keep running into food spoiling icons popping… and while that isn’t a problem, the fact that it is popping over buildings that have no food inventory might be a bit of a bughunt issue lol
If that wasn’t unique enough, I have Stone and Lumber “spoiled” within storage… it doesn’t stay popped up for very long, but I am losing xx amount of each… and I cannot for the life of me figure out if this is a bug or a feature… and if the latter… why? haha
Oh, okay, I didn’t know they would degrade over a long period. That makes sense for some stuff - stone… probably shouldn’t lol seeing as stone can last for literally thousands of years with only general erosion.
As far as food spoilage pop ups, I was getting them in buildings that don’t store or require food to function, like the sawmill and the graveyard (that one was the best for an ironic laugh). There seems to be a strange issue with the Trading Post. I’ve replicated it twice now where freshly built, if you make to add any food/spoilable products into it for trade, but change your mind and don’t, it will still pop the spoilage icons and your storage zones will actually lose those products - this will happen way sooner than any of the rest of the product in storage. It’s as if the Trading Post amplifies spoilage, which is fine for products stocked there for trade but a bit odd if you planned to add product but changed your mind and never did… only to have that outlined amount you WERE going to stock (say for example 200 smoked meat or such) just start randomly spoiling wherever it was in the town - ahead of the rest of the same product spoilage schedule.
This does also work with items that have really no business spoiling - just set them as if you want to stock them in the post, then cancel away with no changes. I’ve had swords “spoil” within a month lol it seems to be entirely linked to the Trading Post, it certainly doesn’t happen anywhere else, at least not like this.