Let’s take a look at some of these. Most lack DA/OA so I suggest adding those stats. If devs don’t want to add DA/OA because it homogenizes the augments or something, I suggest adding a stat that is equivalent in value - for example, instead of adding 70 DA/OA, add good resistances, like 24% x resistance, or 30% CC resistance, or maybe add 15% crit damage, or even go wild add 5% total speed, physical resist, unique conversions, reduced enemy damage, etc. Just as long as its not something lame like 8% petrify resist or 6% health, those stats are not comparable at all to OA/DA.
This is lacking either flat damage or electrocute damage %, so aside from the minimal petrify resistance it straight up loses to Typhoon Powder
For this one I would suggest adding electrocute damage %, aether damage %, some flat damage split between aether and lightning, and let the augment find use among Veilkeeper and Allagast builds. Possibly remove health to compensate.
Useful for the bleeding resistance, but I just wanted to point out that increased armor is borderline useless on pet builds.
A bad augment that focuses on survivability yet doesn’t provide any DA or any retaliation stats.
This one is atrociously bad. Even if you were doing a hybrid vit/bleeding build, you would either use Arcanum Dust instead or Wraith’s Scream for the flat damage.
The obvious issue here is the lack of IT damage %. Even with it, it would still look pretty weak.
I actually like this one on paper, could be really good for classes that struggle with health (like Saboteur), but again, no DA/OA makes it not worth using.
I’m not sure if this one gets used because I don’t see a lot of fire retaliation builds around. I would suggest either adding fire damage% for hybrid builds and DA/OA
Looks ok on paper, and I actually use this augment on my physical damage builds, but apparently the flat damage gets nullified by armor, in a separate sense, which sounds really bizarre. If this can’t get fixed then I suggest replacing the flat physical with flat internal trauma.
Another terrible, no good augment. Possibly the worst one in the game. Fire + Chaos builds are basically non-existent because of the ease in converting fire to chaos, and both damage types have much better choices to use from. And even if you did need fire + chaos damage you’d certainly use Arcanum Dust instead.
I’ve never done a pure bleeding build so I don’t know if this is great or not. It’s lacking OA/DA so I included it based on that but the other stats are good. Really depends on how useful the armor increase is. I need someone else to comment on its usefulness.
I didn’t look at level 50 augments because I’m under the impression that they’re only supposed to be used as a stopgap in the leveling process. Even so, I would suggest buffing most of them so they can at least have some utility usage.