high-level I built using fort floors, but they dont want pathing
if they are low to the ground then it’s work
same problem for fort_wallcenter01a_top.dbr
but me need slim floors
high-level I built using fort floors, but they dont want pathing
if they are low to the ground then it’s work
same problem for fort_wallcenter01a_top.dbr
but me need slim floors
These are objects, aren’t they ? You can’t path objects with terrain textures.
To help visualize object pathing, enable in the editor menu:
View/Physics Meshes
Pathable surfaces will display green.
it should be pathable, other objects from this sets work good
look how it work
http://i.imgur.com/Gk4SvR5.jpg - all good
http://i.imgur.com/xCu1Z6c.jpg - high-level
it have green
Ah I see what you mean…I even tried raising the terrain up to it at a higher level. That particular piece (and probably a few others) are stubborn. :furious:
The trick of adding a blank region to the world then rebuilding the pathing didn’t work either.
:furious::furious:
Other than trying force save all / restarting the editor / then rebuild pathing once again, I’m not much further help.
I found another problem, the wall only works a standard height
(center on the picture)
other passes through itself
so mates, what do you think? it is a bug?
high level pathing
http://i.imgur.com/Gk4SvR5.jpg - all good
http://i.imgur.com/xCu1Z6c.jpg - high-level