Forthcoming Forgotten Gods expac - what we know so far Part II

True. Thx for pointing that out, missed that one. I added it to my previous post.

Blightlords’s great, promising. But that Shattered Realms looks kinda cheap… +2 to all, no weapon slots taken, all secondary res covered, all damage… Like a lazy prefab set - put it on and ya ready to go. Don’t even bother thinking if your masteries are right. Anybody feel that way? (but ofc I’ve seen just the ammy)

I’m thinking it might be the armour set equivalent of Mogdrogen’s Ardor - solid and versatile, but often outclassed by items with a more specific focus. But yeah, hard to say without seeing the rest. Kinda reminds me of a high level Lokarr set from what I see so far, actually.

That said, +1 to all skills and slow res could certainly make the amulet alone a popular choice…

Yeah I took screenshots of those too, plus the Korvan Halberds.

Reaping Halberd (Vitality, bonuses to Bone Harvest)

Storm Halberd, Electric damage, bonuses to Primal Strike

Burning Halberd, Fire damage, bonuses to Smite.

Blightlord’s Vector

Shattered Realm Ward

Virtue’s Ward

Also, I have a pretty good idea where you can get these halberds… check what this giant enemy is wielding!

Aaaaaaand moar.

Nice screencaps! :cool:
Yeah, The Blightlord set.
What I don’t get is why people kept asking for the set’s dagger when it was hiding in plain sight for quite some time…

Also moar

To be found approximately 15 levels further down the SR after we’ve saved Ulgrim from its horrors. Again.

That bonus, what the fuck?

That’s right. Here’s another one:

Virtue’s set… S&B will have more cdr than the best of aether casters! Shattered amulet… whoever will take Beronath ammies ever again? And the greens… monstrous!

No real resistances, not interested in getting one of these then! :stuck_out_tongue:

I hear what you’re saying, man.
This ring needs some serious buffs…

119% cdr? Goes back in time to cast again before the cooldown? :rolleyes::rolleyes::rolleyes:

Right latest dev stream info up.

It’s a developer tool item that they use to basically make the character unkilleable. Zantai joked that you could get it with some super secret quest (not likely, he was kidding).

Haven’t seen anyone post about the new creatures seen in the stream yet, so…

Sandclaws (Beast) - they can drop their talons as monster infrequent weapons

Korvan Scarabs (Insectoid) - they can drop their shells, I assume shields.

Some Scarab Heroes

Grobles live on the Korvan Plateau as well, and seems their elders have Sand implements to drop!

Gryphons (Beast), they look pretty amazing. :slight_smile:

Mummies (Undead) - the festering ones spawn Korvan Maggots on death

Eldritch Spirits (Eldritch) - as Zantai mentioned before, they can possess armors.

any info how’s the difficulty of forgotten gods when compared to malmouth. I cant recall in the top of my head, whether the area is designed to be end game more than malmouth or just a huge sideline story with average difficulty.

Zantai said he expects it to be similar in difficulty to AoM. For the smoothest game progression base game, AoM then FG.