FPS Issues in big crowds

It almost certainly will.

http://www.grimdawn.com/forums/showthread.php?p=488790#post488790

You can mostly thank the XboxOne port. :wink:

It requires DX11 and we’ll also need to do a bunch of work to get decent frame rates on there. We won’t be changing anything else about the PC version that will affect gameplay but it will get these engine improvements and some additional controller functionality.

We also are planning another “spin-off” game that is based on GD but a somewhat different kind of game.

The totally new non-GD project we’re working on uses Unity.[/QUOTE]

And they’ve been seen to say (in reference to any possible GD2) that it would use a new engine, likely an established licensed one. I think everyone agrees this is probably the last hurrah of the TQ engine.

Anyway, there are performance improvements coming this year.

http://www.grimdawn.com/forums/showthread.php?p=488766#post488766