Hello,
I have over 300 hours in Grim and have never had performance issues. I hopped on yesterday 8/1, and have been having a really bad stuttering issue, usually when fighting a few mobs or effects on-screen, but it can also happen randomly. The game would hover around 300 fps, then drop to 140 or lower (felt much lower). The game is unplayable, especially when a lot of effects are on screen. See below for fixes I have tried to no avail.
- Changed visual settings(I tried a mix of everything here, Vsync to all settings to low)
- Capped FPS (I have a 360hz monitor, so I tried capping at lower FPS and still had wild dips)
- Changed core affinities (From lowering to 8 cores to using odd-number cores)
- Lowered audio hz (heard some people have had issues with the hz with audio devices)
- Redownloaded the game
- Downloaded new drivers
- Tried different characters
- Tried alternative Steam startup i.e. x86
MY SPECS
3440 x 1440 360hz Ultrawide
Intel Core I9 14900KF
RTX 4080 / 16GB
64GB DDR5 RAM
Installed on Gen 5 PCIE NVME M.2
Windows 11
If there is any other info that would help, please let me know. Thank you in advance!
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Are you using an xbox gamepad? I am having similar issues and narrowed down the source (but not cause) to using gamepad instead of m+kb.
I am using M+KB, I don’t have any other external gamepad plugged in.
If lowering the settings doesn’t help, it’s probably not related to the CPU or GPU.
You can check for some weird background apps; even if they take 0 resources, it’s still possible to tank performance. Like, for example, an overlay from Discord or just some random apps unrelated to gaming. Also, don’t forget to add the game as an exception in the antivirus program, as it is possible to constantly scan game files and cause performance issues.
I hope you find a fix.
One thing I just found was that the cores are acting a bit strange. I looking at the resource monitor, a core will max out almost completely, become “parked” and switched to another when I get the frame stutter. This happens over and over between different cores.
In my rig even if the core is maxed, the others are working around 20-30%, and don’t switch; maybe the stuttering is a result of the switch. I think switching to an uneven number from 4 to 3 cores made the load spread around, and I am on a very old i5. I also have stutters here and there when I am farming totems and the engine is loading all these new areas, but they are rare and don’t bother me too much anymore.
But at the end of the day, if the game worked well pre-patch, there is no reason for this to happen to you, as the patch only fixed some shader issues.
Yeah the intel chip im using uses performance and efficiency cores and it seems the game is having a hard time balancing these cores. The problem is, I can turn all cores on fully so they never park but not sure what that does with my cpus lifespan.