Frost is a joke

I get that you could get a late frost in the beginning of spring, or an early frost at the end of autumn, but a few times now i have got frost at the end of spring just as summer is starting. That seems absurd to me, no one could farm in those conditions.

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This is why there is often a high suicide rate for farmers. Almost everywhere studies have looked (worldwide). Esp. higher in times of adverse conditions. I am an ex-farmer, and alive. This would not be fun to have in game, but you are right.

I would hope the harder frost patterns are in the harder maps. Lowlands in general has some innate frost protection.

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I am playing the Idyllic map on easy settings…to learn how to play.

Yeah, Idyllic as well as that being a lowland map make it sound like that needs toned down. Realistic enough, but an advanced challenge.

I have only played Lowland Lakes. Does the weather not change according to your map type?

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I imagine it should, but when you get a crop killing frost at basically the beginning of June it’s hard to know for sure if it is truly balanced properly. If I was in the Alps on hard settings I might expect it but…

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Its a good question. I have mostly only played Alpine Maps.

Frost in august is just unrealistic on lowland map. It took some of my buckwheat.
EDIT: got unexpected frost in january. How’s that possible they didn’t expect it?

Really? This year we had frost at the end of May. 28th was -3C above the ground. It was freezing at the ground level until 5th June or so.

PS: This was on top of March/April drought.

I identified problem. It’s just slider showing two months too early on season bar. When I got that frost in august, it wasn’t august but october, which would be OK.

If you look at the year bar at the top of the screen it starts in spring, not January. We don’t even know if FF’s world uses months to divide its years.

Has any world-building been provided that would give us any indication that they wouldn’t use a 12 month calender?

Nope, but nothing to say they do either. Could be 16 months, 45 weeks or 507 days could make up their year. All the indicator says is spring, summer, autumn, winter.

I would beg to differ - If you look at the ‘calender’-bar, it is subdivided into 12 sections. That would indicate that they do actually use a 12 month calender.

The arborist uses named months for when fruits can be collected, so it’s pretty clear that the game does use a 12 month calendar.

And the code makes that very explicit. 12 months of 30 days each, and 4 seasons of somewhat varying length. The first day of the visible calendar is the first day of the 4th month (aka, April), but the game internally ticks the year forward at the end of the 12th month during winter (aka, December).

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