FX to play on hit or lightning hits ground help?

Is there anyway to have an effect play when a lightning strike hits the ground, say for example in skill_AttackRadiusLightning.

I tried setting the radiusEffectName but that doesn’t seem to do anything, or i atleast don’t know what to set it to?

I’ve tried looking at other skills that have this field set, and mine appears to be setup the same, so is it just that this field is no longer used? if so, is there another way to do it?

Preferably it will play both when hitting a target and just hitting the ground.

I can probably do a workaround for when hitting a target with autocast skills, but that won’t work on the ground… Any ideas?

Small bump.

Are there now way to have a skill based on the lightning template or skill_AttackRadiusLightning use an ground impactFX?

Radiuseffectname works, you have to put an FX Pak there

I’m not doubting you, but that’s exactly what i thought (and makes sense). But so far anything i’ve put in there when using the skill_AttackRadiusLightning template seems to not display. When using a normal skill_AttackRadius it displays just fine.

I tried copying a simple lightning strike skill and adding an effect to radiusEffectName, but nothing happened.

Oh well, will experiment some more :slight_smile:

EDIT: Having experimented some more, i’ve come to the conclusion that the RadiusEffectName just doesn’t have any effect when using the skill_attackRadiusLightning template (as a side note, using TargetFXpak doesn’t seem to have any effect either)

Changing the template to skill_attackRadius and assigning the same fxPak to RadiusEffectName works like expected and the effects is displayed ingame.

So at the moment there is no way to have any impactFX playing at the location of the “lightning” strike. This is a bit sad, but not much there can be done about that :slight_smile: