Game Guide v1.0 update

Pleased to report that the official Game Guide has received a substantial update to cover all of the mechanics introduced during Farthest Frontier’s Early Access (turns out there was a bit to add).

If you’ve ever had questions about a particular game mechanic, the game guide is an excellent place to start.

Let us know if we missed something important!

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Is there anything about Storage or Production Limits in there, and what villagers carry out the restrictions and when?

Agreeing with you here…and I’ve noticed that there are some points that pop up during initial object/building placement that are not available post-placement. So, if you didn’t read it/remember it from the beginning, you won’t be able to access that after placement.

All too often we get so used to how the game functions that we make unconscious assumptions about new players and what they may know/not know about how to play the game. Forcing yourself to think like a completely ‘new’ player that knows nothing about Farthest Frontier when writing a guide definitely isn’t easy. I’ve seen countless posts (both here and offsite) where someone might say “just click the X button and you’ll see X there”…when a new player may not even know “where” that X button is to begin with.
Just sayin…

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The feature list " Build and Advance" topic only talks about the town center. Maybe it should include a comment that the tech-tree is needed to advance?

Good call, these have been added.

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@Zantai Is there a plan to update the wiki Farthest Frontier ?
When I learn a new game, the first thing I do is look at the wiki about it.

We do not have a wiki. Any wiki’s that exist are not managed by us.

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Thanks for the explanation.
Want to note that this wiki helped me a lot when getting to know the game. And if I were to answer the question:

  • What would be useful to add to the Game Guide?

I would say:

  • Everything that is in this wiki + new thing that appeared in version 1.0

A post was split to a new topic: Some bugs I found

Note that having duplicates of certain decorations near a home will not improve its desirability further. Likewise, overlapping a structures of the same type, ex. Large Park and a Small Park, in one area will not have much of an impact, if at all.

Can you mention statues here somehow? ~


The Trading Post is a great way to acquire goods before your town can produce them. In fact, in the beginning, it is the only method by which you can acquire heavy tools.

Its not any more.

Gold is generated through taxes, or from selling your wares at the Trading Post.

Production is missing here?

~ Guide – Gameplay – Trading – Farthest Frontier


Image not loading ~ Guide – Gameplay – Buildings – Farthest Frontier

image


Somewhere, the guide should mention that you can see the current “gold expenditures and profit totals” by hovering the monthly gold counter.


Some printscreens with upgrade buttons in the printscreen, do not have the Tech Tier locks in them.


Should the soil mixer not be displayed somewhere on this page?

~ Guide – Gameplay – Farming – Farthest Frontier


Should the Hold upgrades button for housing not be explained on this page? - or link the upgrades page, where it is explained.

~ Guide – Gameplay – Buildings – Farthest Frontier


Relocating a building is free, apart from some labor.

This is not longer a factual statement

~ Guide – Gameplay – Buildings – Farthest Frontier


This page really missed a listing of the food types counted in houses.

~ Guide – Gameplay – Food – Farthest Frontier


SHIFT / CRTL clicking is not explained in assigning people to professions, I know its in the info box in game, but I think its nice to have here too.


The hunting printscreen is out-of-date (Set work area)

~ Guide – Gameplay – Buildings – Farthest Frontier


The professions menu print screen is out-of-date on this page;

~ Guide – Villagers – Population – Farthest Frontier

Same here;

~ Guide – Information – Town Center – Farthest Frontier


Short used in link name

image


HUD - I am not sure, people in general know what a HUD is,

By default, pressing [Alt] + Right-click will cause your units to not only move to the desired destination, but engage with all enemies they encounter.

You cannot change this in settings.

Why do the workers at a Work Camp count against the Laborer count? They’re doing the same work, just dedicated to cutting trees and mining stones.

No its a specific job :slightly_smiling_face: