Grim Dawn is a fun game - but only for a single playthrough, because afterwards the flaws in the design become apparent.
- It is unreasonably difficult to get the (right) items one wants in this game, or any items at all in general.
15 possible class combinations, each of them with multiple playstyles, 12 or so damage types… how many possible combinations does that make?
The game would need like 600 different lvl 75 legendaries to accommodate for all feasible combinations.
Yet it’s already impossible to get the items you want with not even a third of the necessary lvl 75 legendaries in the game.
Also it seems that the RNG in this game has some flaws too, it often generates the same results / uses the same seed, i.e. making players find certain items again and again.
So ultimately, the combination class system, too many damage types, RNG formula and the item design are all major design flaws.
- The ‘crafting’ system.
Instead of finding the item, you have to find the blueprint from the same sources you find all your items anyway. It wouldn’t make much of a difference to have the item drop directly, in fact it would make things more convenient since you could use it right away.
It’s basically just a fallacy.
- dual wield one handed vs two handed weapons
It just doesn’t work with the way the game calculates damage bonuses. Not only do two handed weapons have less base damage than they would need to be competitive, but they also only get the bonus damage applied once and at slower attack speed. The result is dual wield having virtually twice as much damage as two handers. Same goes for ranged.
To fix that, the game would have to scale every flat damage bonus (so items, skills, devotions, buffs etc.) with the type of weapon and attack speed.
Yet the devs completely ignore this issue… well not completely since they adjusted the weapon enchants to have better stats for two handers. So it’s kind of weird they think about two handers in that regard, yet completely ignore the main problem with them.
I initially worked on a mod to fix the poor item design, which would fix a lot of the issues. But that just takes way too much time for doing something the devs should have done a long time ago.
Ultimately, all these things make playing the game more than once and beyond the basic difficulty just a chore.