Hi Crate devs!
Love the new expansion, having a lot of fun with the new class, but it has sort of reminded me of a personal issue I have with the movement skills and controller gameplay.
In short, the current gamepad target locking options suck for skills like Leap, Vire’s Might, Rip and Tear, Violent Delights and basically every other charge/jump skill. There’s times you’d want to rip straight through the herd, but there’s also times you’d want to hit someone directly with it and the current paradigm kinda doesn’t work as a result. The target lock switch in the menu is practically a “do you want offense or defense?” switch.
I propose an option of a “softer” target lock: when the stick is neutral / there is no WASD input, gamepad target locking is ON and the movement skill is used to attack the currently-highlighted target; if the stick is held in a direction, gamepad target locking is OFF, fire the skill at full length in the indicated direction.
Having to leave the stick neutral also makes it a deliberate choice to use the target lock without needing to add a toggle input or something of the sort.
With that said, I wish you an easy patch cycle!
(Before anyone comes in here crowing about M+KB: I actually agree that it’s much better, but I’ve got a shoulder injury and can’t mouse anymore.)