[Gameplay] [Mod] RarePlus

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Working with Game Version: 1.0.2.0

One of my favorite ‘mods’ for Titan Quest (actually applied through the TQ Defiler) was that which made enemies only drop items of Rare quality or higher. That, in turn, meant that enemies would only use items of Rare quality or higher, and thusly could be using extremely powerful gear that could annihilate a player if they weren’t careful.

Now, Grim Dawn is a vastly different game from what Titan Quest offered, namely in that the speed of GD is far hastier than that of TQ. This only means that it’s a lot easier to just suddenly die even when enemies don’t have perfect gear.

…in this mod, they do. All of them. Any enemy capable of wielding gear will be using an item with a Rare Prefix and a Rare Suffix (or an Epic or a Legendary). This may seem like cheating to some (and maybe it is) as it will be very easy to get very good gear. To me, however, this is just an excessively gargantuan challenge to overcome, and if you do, you will be duly compensated for your efforts.

Some screens of the aftermath of mere minor battles:

[spoiler]

[/spoiler]

Can you survive in a world where every enemy is essentially omniponent? Prove it.

Note: It’s not actually guaranteed that enemies will drop RarePrefix/RareSuffix gear. There is a very slim chance that other items can drop. In the above images, only one pure white item dropped and no yellow items dropped.

I survived this in TQ. I will survive here as well.
Thank you, Ceno, for your work, much appreciated!

This was also one of my favorite parts of the TQ Defiler, and I’m thrilled to see it ported into Grim Dawn as well. Thanks Ceno!

You’ve made many quality of life, altered gameplay, and balance mods, and have catered to a wide variety of people with your work. I hope this level of ambition and motivation gets you the recognition and opportunities that you deserve. Thanks for your hard work.

You have killed the loot filter :eek: :rolleyes:

Just kidding, I’ve actually been hoping for something like this recently. :slight_smile:

I have to fucking try this, if only just for shiggles.

Dang i have never played Modded Titan Quest. And this Mod sounds cool and terrifying. And i like grinding but i dont have too much time so it even gives Players with less time Great Gear.
It is mergeable with Cornucopia? Right?

If you know how to merge mods, yes, merging this mod with anything is trivial. But we will not be combining this with Cornucopia by default.

Thanks for fast response.
Noone wants such a “cheating” mod merged with Cornucopia :rolleyes:

If i would know how to merge mods… Thought i have seen something in Forum but couldnt find it anywhere.

Eh, it’s not so much that, I mean we merged GDReforge.

It’s more that Cornucopia is all about having a balanced scene of gameplay for all characters, but this…this isn’t balanced.

Crash: I opened Isaacs Chest and my Game Crashed without an Error Message. Edit: 2 times in a row.

It feels nice to drop some usefull greens earlygame but it seems to be a bit overkill. Got 8 double greens from 3 enemys.

hi guyz
im new to this game, can u tell why i cant save progress in this mod? For example i had full inventory of gear then i quit to main menu and login in to game again. After openin inventory, its empty? if i playin in stroy mode everything is fine with loot. what can it be? please help

Would this mod raise the likelihood of MIs dropping?

Considering that this mod removes any items below rare from the loottables and MIs are rare… I’d say yes.

Err…no.

This mod alters affix rates, not base item rates. Changing base item rates would involve altering enemy files to be more likely (or completely guaranteed) to equip their monster infrequent items. While this is entirely doable, it’d bloat the size of the mod and take a lot of work, AND wouldn’t be forward-compatible with new enemies/items (whereas this is forward-compatible with all updates that don’t change the gameengine.dbr).

My bad then, it’s been a long day at work I guess I misread the OP.

Hello. I was just unsure if this mod is working correctly for me. As I’ve been only getting whites and a yellow once in a while just like I would in the vanilla game.

I extracted the folder “RarePlus” into the game’s /mods folder, started the game up, and a custom game with the selection RarePlus ~ world001.map.

Is there something I missed? Maybe the mod doesn’t really kick in until later in the game? I’m level 7 and cleared a few story quests up to Wightmire and have yet to see a single green item like in the screenshots.

Thanks.

Thanks Ceno!

Not to sound ungrateful, but would it be possible to provide instructions to merge this with gril for all of us who do not know anything about merging mods?

Greens don’t start dropping until around level 10.

Got it! Thanks! Sorry for being noob.