This. It always bothered me that people could be in favor of limiting something for others that is totally optional.
First of all, it is not totally optional. If it exists, everyone will use it. If at the start you had an optional 10 skill points, everyone would invest them too, this is no different.
Second that reason has been posted here many times, if anyone says they never saw it they are either rather new or just not paying attention to / ignoring it.
So for about the 10th time I am typing this in one thread or another: bigger stash = more time spent organizing = less time spent enjoying the game = less overall enjoyment. You can disagree with that, but that is the rationale.
This i can confirm from playing PoE for a looong time: yes a stash can be too big. I have more than 80 completely cluttered stashtabs in the PoE standardleague, i don’t even want to look into the stash anymore :D. If you want limitless stash, you need to do it like in your mod: with a searchfunction and no organizational hustle.
That beeing said, i don’t think the vanilla stash in GD hits the right spot either. If you are more or less forced to either start muling or to use a stashmod after playing just one or two characters through the game, it also takes away time and enjoyment.
I believe that ten to twelve stashtabs would be the right size:
- Head
-Shoulders
-Chest
-Gloves
-Legs
-Boots
-Weapon
-Jewelery
-Components
That would be exactly ten tabs, organized in the most simplistic way possible.
Also in general i think ten tabs is a size within the limits of the limited beeings we gamers are. :P.
I definitely agree with needing a search function for huge stashes
That being said, i don’t think the vanilla stash in GD hits the right spot either.
I am all for a bigger stash, do not get me wrong there. I just wanted to point out the rationale, which I by and large agree with.
That graph however is not liner (i.e. no stash = biggest enjoyment) but a curve, where the maximum (most enjoyment) is individual. Whether 4 or 8 or 12 or even 50 pages is the sweet spot is up to the person. I’d say it probably is <= 20 however for most people.
I totally agree when people want more stash space in Diablo 3 or Path of Exile, which run on dedicated servers and thus prevent you from using stash mods and utilities like GD Stash or Item Assistant. I was always complaining about it in Diablo 3 where you had enough stash space for about enough gear for 3 classes at most, people playing all 6 were gimped. This has been remedied by Blizzard doubling the stash space through seasonal rewards, giving you more than 1 tab per class which is sufficient for everyone but the worst hoarders.
However I don’t understand why people complain about a small stash here in Grim Dawn, where you do have these options that literally do what you want with nice search functions and filters to boot.
I agree.
In my case for these two reasons:
-
Not all stashmods work with all other mods, and for a pc-idiot like me its more or less impossible to figure out why.
-
Not all stashmods suit the desires of all players. E.g. i use mambas mod, wich is fantastic, but actually it is too mighty for me. All i would want is a bit more space. So i tried both Stasher and the Itemassistant, but -> back to one ->, they don’t work with Cornucopia, and i simply don’t have the knowledge to figure out why. And i’m not going to play without Cornucopia anymore :p.
What if additional tabs were made to be particularly expensive? That would be a psychological restraint against buying them to help those who don’t want to have to maintain a large inventory, while still allowing the option for those who do want more space.
Also, thank you for providing the reasoning. I can see how that could be an issue now, and can maybe start suggesting workarounds. You may well have seen these same suggestions before…but you were right, I am new. I don’t have the same context you do from all these past conversations.
The topic of stash size is an interesting one when it comes to abiding by Crate’s vision of the game, as is our intent (for now). On the one hand, there have not been any stash upgrades since the release/access of a heckuva lot of content. On the other hand, the point mamba raised - which was the point of medierra way back when, but I’ve lost the post - is everlasting and doesn’t entirely depend on the range of itemization.
My ‘vision’ of the stash is as I have described before: the transfer stash should be used solely for transferring items between characters when you intend to use those items, and the personal stash should be used as a bit of a bank for whatever purposes you need. The current iteration of the game, however, supports the opposite; the transfer stash is the bank and the personal stash is…well…a staging area of sorts for the transfer-bank. I would like to see the transfer stash reduced to two tabs and the personal stash increased to 3-6 (from 1), remembering the fact that the personal stash is larger per tab than the transfer stash.
Unfortunately, implementing my vision is, as far as I know, not possible with our current tools due to the way the UI is set up.
In light of that, I’m personally of the mind to do nothing until Crate does something.
I don’t want to straight-up merge with Stasher. The original release is a negligible change which would be more work to merge with than I’d like for something that won’t have a massive impact. The tt300 version is just so large that I, personally, do not want to use it in any mod; it’d be dizzying sorting through such a stash filled with items:
At the end of the day, mamba’s stash tool DOES work with Cornucopia (though since we change the stats of items, expect some inconsistencies). We use it for testing purposes.
Since when switching “mules” = more enjoyment? Because muling is the direct result of a small stash space and DOES increase the time spent organizing, more so than oversized cluttered stash.
You do not need to use mules, just switch stash files… also, switching mules is not the only alternative, the alternative also is hoarding less crap, which clearly was the idea behind this. You just found and use the worst possible way to have more storage space instead of what the designers intended.
Finally, I am only explaining this because someone asked, you do not need to convince me, nor do I want to have this discussion in yet another thread. We already had more than enough of those, so that will be my last post on this.
Aww… but it’s been so long since I last got to use this
So the alternative to the in-game item management is the fiddling with the game files outside of the game?
What “designers intended” exactly? I didn’t see many changes to the inventory system after they’ve dumped 300+ new items in the game. Outside of component stacking, which was annoying even before the change.
As for “hoard less garbage”, the game have a lot of garbage even in legendary tier equipment. The existence of Vortex of Souls, which is a 2h gun aka garbage, only makes it even more annoying to guess on the fly the real quality of a particular item, thus more hoarding.
I am not “convincing” you, I am merely saying your “explanation” doesn’t bear any relation to the actual game.
This image is applicable to the game (or even the genre) as a whole, since it uses a 15 years old game as a role model and most “features” such as 3 difficulty levels with 2 of them being a filler grind, or uniform stat allocation, were added for the sole purpose of pandering to nostalgia goggles.
Kay that’s enough of that. An explanation was given and a rebuttal was given and it’s pure opinion. Nostalgia glasses or not stash size is not a priority right now but it will be something we think about toward the end of development.
Any further expressions of opinions as facts on the matter belong elsewhere thanks.
We either will or won’t tweak the stashes at some point, and we’ll hear all the feedback on it then but please don’t argue with each other in this specific thread.
Personally I’d like to make the character stash about 3x bigger (3 pages), but that’s just on gut instinct. The implementation and consideration of the effects of said implementation will all be thoroughly examined before we make a decision, but right now we’re still balancing general content. Excitingly we’re almost at the end of big sweeping player-side buffs and after 3.3 or 3.4 we will start buffing monsters/nerfing extremely annoying monster outliers (mostly buffs in the form of interesting abilities hopefully).
Don’t care. It’s far more applicable to rehashed arguments than your hyperbole.
that is one alternative, and it is vastly superior to mules imo. You can switch them while the char is in-game, so you can continue playing, unlike mules. You do not need to to start a new char and do a quest to get access to the stash either.
What “designers intended” exactly?
for you to limit your hoarding to the available space
I am not “convincing” you, I am merely saying your “explanation” doesn’t bear any relation to the actual game.
actually it does, you just chose to fight that limit instead of accepting it
It looks like my request for an explanation may have unintentionally made things worse. I apologize for that, but I really did want to know. I’d tried looking for the past conversations, but I’m just awful at searching for stuff online. I’ll drop out of this conversation now as requested, but thank you again for the explanation Mamba. It’s always useful to understand all sides of a debate.
Don’t apologize, you started nothing, it’s just someone who decided to be annoying today and jumped on the opportunity.
This, you were fine bud. I just didn’t want it spiraling further, and I thank ALL parties involved for letting it drop… anyway new patch about to drop I think anyway soooo… woo!
edit New patch is out. This thread is kill.