Ceno
September 17, 2016, 1:26pm
199
mryesterdays:
Hi, I currently playing your mod by Grimarillion, i saw in Grimcal that OFF lvl 12 have -100% fire resist but in game it show different, lower and have -max fire resist.I cant find the change log for this any where.
I dont know where to ask but I think your mod make change to balance things so I though I should ask here
Thank
Olexra’s Flash Freeze: Targets immune to Freeze still take the full duration of the other debuffs. As such, the -Fire Resist debuff was halved; -100% (flat) was too high anyways. However, the skill now also reduces enemies’ max Fire Resist by 3% for the duration of the skill. This should make it more powerful against overcapped Fire enemies.[This doesn’t work, planning to change it to something else] The skill now applies a 1 second Freeze every second. This means that Freeze-immune enemies will still suffer no Freeze, whereas Freeze-resistant enemies will suffer from stuttering freezes; for instance, an enemy with 50% Freeze resist will be frozen for 0.5 seconds every second for the duration of the skill.
Absolute Zero: Physical Resist Reduction halved. As before, the amount of resist reduction you could have gotten from this skill was ludicrously too high against normal enemies, and now that you can apply it in full effect to bosses, we had to reduce this.
Everything.
v0.3.3 is still in the planning phase.
Edit: Once we finish scoping out the changes we want to implement, it shouldn’t take more than two weeks to make all of them. Then we’ll probably put them into closed testing for a week or so, and if there isn’t anything extraordinarily broken, we’ll go public with the release. So when the planning phase is done, it’ll be around 2-3 weeks before release.