GD:Cornucopia v0.3.2 - Epic Items, Components, and More!

So I just finished my first run through of the game on Cornucopia 3.2 after deleting all of my old Cornucopia characters:cry: I know I couldā€™ve ported them over with a trainer but I liked the idea of a fresh start:D

Anywho, I was looking forward to 3.2 and all the cool changes to Epics that you guys were gonna make, but after my first play through I was surprised to see that one of the coolest changes was probably the change that you guys made to components.

Before you made this change I pretty much always defaulted to putting corpse dust on jewelry for the % health, and only rarely used other components when my resistance to a certain damage type was super low. But now I get to make a decision between resistances/health and conversion. I can only imagine that the choice will be made harder when you make the enemies more difficult because resistances and health will be even more useful, but hard choices are fun:)

Keep doing what youā€™re doing guys because youā€™re doing it right. Iā€™ll be looking forward to future updates:D

P.S. Stun Jacks is super OP on Normal/Veteran, but Iā€™m not complaining:p

Thanks JayNyne, means a lot to me. Uh, a lot of things may be OP in normal/veteran without there being much we can do about it while keeping it viable late-game, but I personally plan on making normal/veteran (and every difficulty) harder starting in 4.0 sooooo, hopefully itā€™ll all work out.

Also, you will notice in the patch notes and previous patch notes Iā€™ve still been sprinkling in more possibilities for hybrid pet builds :]. Iā€™ll find the right balance on them eventually :]]]].

Hi, Iā€™m having trouble understanding how Manifestation interacts with physical damage conversion.

Manifestation is supposed to convert all elemental damage to aether, but it currently only converts flat elemental damage and doesnā€™t seem to affect any elemental damage that comes from X% Physical Damage converted to Elemental Damage.

While it makes sense for it to not work with other skills to prevent reaching 100% aether conversion easily (i.e. Discord, etc.), it feels off trying to make an aether based melee where the physical damage conversion of Iskandraā€™s Elemental Exchange does not work with its modifier.

Thatā€™s just how the game engine works, canā€™t convert converted damage like you can in PoE afaik.

I thought that was the case, but its really a shame :frowning:

I suppose itā€™s also impossible for a modifier to change the physical to elemental conversion to physical to aether conversion in the base skill either.

I guess Iā€™ll have to think up more ways to make an aether melee character.

Use the graceful dusk site youā€™ll find thereā€™s a number of items that convert physical to aether

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Iā€™ve been trying out a ranged, close quaters build with Cadence and the +Projectiles, and I have to say Its really quite overpoweredā€¦!

Each shot from the rifle is doing about 8K Damage at level 40, and is dishing out a hard 40k Damage to bosses if all of them hit them boss/hero up close. Im 5 Shotting bosses and 1 Shotting heroes.

Not sure if this is intentional, but I just wished to give you the feedback on this amazingly fun and powerful build.

If I remember correctly, then the shotgun-like playstyle you described is how they designed that skill to work. Pretty sweet numbers! What damage type are you focusing on?

Pure Physical, for now. Untill I find a good Epic/Legendary.
Focusing mainly on Attack Speed as well, as to get those Cadence shots going up quickly. Everything just melts in front of me.

I may end up going Physical/Fire, because the Demoā€™ skills are quite attractive for ranged combat.

Weā€™re well aware of the ranged Cadence issue. :wink: Itā€™s been the number one reason Cadence has been receiving nerfs, and will continue to be in the future while we also need to round out meleeā€™s underpoweredness as well.

Well, perhaps a suggestion might be welcome?

I didnā€™t take Shred because the +2 Projectiles against the damage reduction wasnā€™t quite worth it. Perhaps shifting the +Projectiles from Fighting Form could be moved to that?

Iā€™ve been considering making Shred into a 16 point transmuter that does essentially what you described (with a bit of damage loss to compensate, and actually the 2 projectiles for the -damage on Shred is a DPS gain). Problem with that isā€¦wellā€¦it doesnā€™t LOOK right. 16-point transmuters arenā€™t a thing. :rolleyes:

Do you guys plan on incorporating the 1.0.0.5 changes? Iā€™m guessing on more of a case by case basis like you did with the previous patch?

Would the total damage modified by -% increase per level? Would that be enough to allow you to balance the main line for melee at the same time? Just trying to see what your vision is for the skill in the long run.

Yup. We like the majority of 1.0.0.5 but will not include changes we donā€™t agree with, or at least we will tweak them.

Is it just the reckless guardian pet from the empowered bloodhound greaves that scales with player bonuses? Or do all cases of this pet now scale with player stats?

Edit: Making a character to test this build out, was just wondering if I should check out any other items with the reckless guardian pet.

All versions :slight_smile:

Hotfix v0.3.C:

Hotfixes

  • Updated Spellfire Wand, all legendaries, and all relics to 1.0.0.5. Let me know if I made any mistake :^]. Ceno will post when the 003 version is live.

edit Now live for both 002 and 003
002: https://www.dropbox.com/s/onq11gpelto6yz5/Cornucopia002.7z?dl=0
003: https://www.dropbox.com/s/dg4hljn9zx0yu62/Cornucopia003.7z?dl=0

^Neat, that was fast. Thanks.

Interested in seeing what you guys will do with Cadence following the 1.0.0.5 changes, since 2 of my current builds are based on that skill (2h ranged and DW melee).
I wanted to try something different with the DW guy and make him based on physical damage instead of piercing, but the patch raised the pierce ratio on Reaverā€™s Claws so Iā€™ll probably convert him to mostly piercing.

Something else, Ceno mentioned above that Shred gives you a net DPS gain, but like I hinted before, I donā€™t see it.
So I was wondering how you guys came to that conclusion.

To the best of my knowledge, Shred is entirely undesirable in the early-mid life of your character, since the -240% part is too crippling and neuters your damage, since it works as a negative modifier to your weapon damage %.
And at the end game where you have level 20+ Cadence, guesstimating it, it feels like a ~30% net DPS loss by getting it.

Doing some rough calculations:

A level 26 Cadence gives a 760% modifier and with Fighting Form you gain 3 extra projectiles. And for simplicityā€™s sake, letā€™s say you deal 1000 damage.

So: 1000 * 7,6 = 7600

Multipled by 4 projectiles = 30400 total.

With Shred you lose 240%, leaving 520%.

1000 * 5,2 = 5200

This is further reduced by another -25% from Shred, resulting in: 3900. Multiplied by Shredā€™s extra two projectiles, you get:

3900 * 6 = 23400 total.

So thereā€™s a 7000 damage difference between the two, which is about a 23% difference, very close to my guess.
This is not taking in account the 2 other modifiers the Shred transmuter has, since they are relatively insignificant in the big scheme.
I played around with it for a while, testing the build with and without Shred, and I didnā€™t feel the extra pass through chance significantly increased aoe potential nor do the extra missiles do so because of their limited spread.

With a level 16 Cadence the difference is even more pronounced, resulting in a ~46% damage loss.

Ideas? Bogged math sequences? Something obvious Iā€™m missing?

Are you sure on the bit about it being a DPS gain Ceno? From the looks of it the -weapon damage combined with the negative total damage modified would actually result in a DPS loss for many skill point combinations of Cadence/Fighting Form.

The numbers Iā€™m seeing arenā€™t quite as bleak as Weyu shows - that is only the weapon damage component. You will come out slightly ahead on the flat damage component - where youā€™ll see a 12.5% increase in total flat damage using Shred. Unlikely to be worth the near 25-30% (depending on how you calculate it) damage loss on the weapon damage front.

And the above is all assuming rank 26 Cadence and rank 12 fighting form. If there is the ability to unlock extra projectiles by overleveling fighting form this picture gets MUCH bleaker for Shred which is already a questionable investment. Also it gets noticeably worse at values of cadence less than 26.