Hi guys, i just read through the last two pages.
On SB:
I agree with riidii. At least i would still use it if it had no tribal boni at all. It would be a pretty big nerf to remove them, but it might be a justified one.
Elemental resistance might be as good or better than chaos/vitality resistance in a vacuum as Ceno says, but for elemental resistance there is:
- Runestone
- Wardstone
- Radiant gem
- not less than four different augments for rings
- a weapon/offhand augment
This doesn’t even take into account item affixes or devotions wich also favor elemental resistances.
For vitality and chaosresistance combined there is only one faction augment with 7% besides SB and that’s it. (For chaosres or vitalityres only there is more, but then you would have to take the singleres/dualres augments for elemental resistances into account as well.)
Put in another way: If you need multiple elemental resistances you have a wide variety of choices. If you need chaosres and vitalityres at the same time you have no choice at all.
Thus in practice the higher theoretical value of elemental resistances is meaningless, despite the higher penalty in Ultimate.
On the caster vs WD discrepancy:
My last three builds all were casters and they perform pretty well: BWC-Pyro with blood orb of chthon, eldritch fire, hungering void and a crapton of itemprocs /chaosresreduction (my own build); Calidor’s + Deva Sorcerer - pretty close to MrTek’s version, but Corn allowed me to incorporate a bit more damage in devotions without loosing survivability, Vitality Conjurer, focusing on Sigil and doombolt.
The conjurer btw gave me second thoughts on corn’s doombolt. It was just a good skill for my pyro, very good in fact, but not crazy, but with the vit-conjurer it’s sort of broken. The character is far from geared out (thus far i only found three of the items i want to use on this guy eventually), but a 16/12 doombolt crits for 100k easily (2600ish OA, 110ish vit res reduction), sometimes scratching 200k already, so i only wonder what will happen, when i got all my gear and a 22/12 doombolt. The reason for this imo is the massive amount of vitality decay on DB combined with the massive vitality resist reduction on the build. (I can give you the save file, if your interested).
Baseline: not all spellcaster builds are bad. Nine loves his PB-spellbreaker (though he admits that it’s very gear dependant) and i’ve also heard good things about lightning druids and well-geared DEE-characters. From my own experience i think Sigil and BWC are in a perfect spot atm: not up, not op, the itemization is there and the skills scale well, if you scale them the right way. Other spamable spells, wich i tried (DEE, PRM, PB), seemed weaker to me for various reasons, but i haven’t played these in C003 yet, thus my experience with them is a bit outdated. In the nuke-departement i think Devastation and Corn’s Doombolt are much stronger than all other options, so maybe some tweaking here might be adequate.
On a sidenote:
I tried to find some gear for a Bladespirits build, but i wasn’t lucky. I’ve farmed Ultimate in C003 for a bit more than 150h now on my vit conjurer, without finding anything usable for bladespirits. That’s np for me, i like it grindy :D, but since doom specifically asked, if someone could check out Bladespirits - well, imo it’s very hard to get the gear unless you create cheated items.