# Gold Math Incorrect

I have a market generating 68 gold and another two generating 55 and 25 each.

My gold “balance sheet” only shows income of 40.

I’m being billed to train soldiers when I have no barracks and fewer towers than claimed (towers are 5 each, recurring).

Ideas?

What services do you have currently? Healers Hut costs 30g/mo and the rat catcher is 8g/mo.

For the towers, you are charged per guard so if you have two up there you pay 10g/mo rather than the 5g/mo base cost.

I can’t find a place that breaks down gold by building but here’s what I’m seeing in my monthly gold report:

Taxes (market) +8
Soldier Training -30
Services -38
Total of -17

Here’s a few of my buildings:
Market1 +48
Market2 +68
Market3 +8

Healer Hut -30
Compost Yard1 -4
Compost Yard2 -4
Lookout Towers (total 8) -40

I should have more than a -17 monthly cash flow, no?

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I also experienced that my soldier’s training increased over time. First, it was quite low, but after some time, training for two soldiers was 252 gold. Is this intended?

I think the market numbers you’ve listed in the second row are showing their yearly gold rate, not a monthly amount. When I added them together and divided them by 12, I got a yearly tax amount of 10.33, which is not exactly the 8 you are quoted but its closer

For instance, my pubs generate essentially no money for taxes (2g a month on average), but when I look at the gold generated per year on the building page it shows 50g, 45g, etc.

With all that said I’ve been running a negative budget for about 7 game years now. I plug the holes with money from the trading post and call it a day. Short of either offering no services, having no military, or producing vast amounts of gold at the foundry I don’t see any other feasible way to deal with the cost of things at the moment.

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I think there’s room for improvement in both the cost of things and how a “balance sheet” is displayed so we can see where the money is going.

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You cannot get lower than 0 on your global gold stash.

So just send everything to the trader and even with -30 it will not be drawn from the trader.

It’s a cheat, but they seam to cheat you, so it’s fine.

But when you do that, I expierenced that no service will be available any more. So no Health, Taverne, Theater, people will startto be unhappy. Some amount og the gold has to stay there.

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I am not sure how it works, but as here are some onetimes items it should be something like year overview. So you have now three markets but you will se the balance with actual status next year as the information that taxes were collected show.

I’m above 700 pop right now and starting to plan what I’ll make in bulk once my last three gold mines dry up.

I never had any problems with happiness.

I’m normaly always in the red and i don’t care about it, because it has no noticable negativ effect until i reach some population at Tier 2.

My gold stays in the trader almost always and only is transfered, when i want to build something that needs gold.

All hail and grace for the traders building, the savior of money, food that never spoils, immuun for rats, and stuff that doesn’t disappear and even give us some money to survive.

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It really is too powerful and too important for everything. I’m sure it’ll lose the immunity to rats and spoilage, maybe in return getting a wagon to quickly bring in lots of food you want to sell without having to store it for extended periods of time outside of root cellars. But all in all, finances seem a little too dependent on it (even when you don’t play on a map without clay, herbs and medicinal roots).

Don’t know about food but tallow and herbs spoil in trader post. I often get messages over the building that stuff spoiled. As for income from market don’t look at the value on top but look how much gold it produced at the bottom where You have last years products. Soldiers get more expensive when they get better equipment from my experience like tower guards getting crossbows.

But why are they getting more experience in training? Doesnt make sense? They don’t buy their armor. You have to buy them or produce them. The training seems to be the same, as they are only getting stronger by using a sword, pike or having more defense because of plate mail instead of none, or lesser armor.
So, them getting more expensive shouldn’t be the case at all.