One of mods I want to make is centered around new items in the game. I’d like to make an item mod pak that can be bundled with other mods and not conflict…I just don’t know what that looks like yet
Otherwise this discussion becomes moot for the most part (it would shift towards how to design mods so they can easily be merged by a modder or be entirely obsolete)
There is a whole bunch of best practise and I might be able to write some in the future but I fear I won’t have the time for that before returning from vacation (from saturday, 7 days away).
However I’ve posted an important note on the modding forums especially regarding mastery mods which I’ll copy paste here:
Edit: To further answer mamba’s question: If mods are combineable always depends on their content and especially on what they change. If you do for example UI mods you’ll have a hard time making two of such mods compatible with each other as both have to use the same files and you’d have to make decisions for each single one which setting you want from which mod.
Other things like masteries that are built as described above shouldn’t be to hard to link together.
Pretty sure you can’t. At least not without injecting stuff into the game during runtime. But anything made by the mod tools will be made for isolation.
This conversation should be how to make your mods mergeable/extensible.