Granted skill leveling up along with character's level

Is it possible to make a granted skill that levels up each time the character levels up? For example, I wanted to make a leveling skill in Lokarr’s set with reasonable damage, per level, scaling with 20 damage at level 1, 290 at level 100. I’ve been trying to add “charLevel” and “playerLevel” there, but then the game just didn’t read the skill at all, it did say “Granted skill:” in the item set, but nothing more. It surely does work for enemies, I mean in their npc files, for example Lokarr has this “(charLevel/4)+1” and it seems to work for him. I’ve tried to cheat the system and add “1+(charLevel)”, it ended up working, but after leveling up nothing changed.

Is there any way to do it?

Since Lokarr’s skill is bound to an item, it cannot scale dynamically.

If the skill was bound to a skill tree, like Forcewave, it could be done I think via the charLevel trick. But it would ALWAYS be at your level, up to it’s cap I think. Which means… I think you can’t put points into it and you can’t remove points from it.

Well I was afraid someone will answer my question like this. Thank you for help.

I don’t know about leveling up as your character levels up, but can you assign a skill to an item that does nothing but has a celestial power attached to it that would do whatever the skill is supposed to do and levels up like an ordinary celestial power? That would come close I feel like.

Or put another way, are celestial powers not from the devotion tree capable of leveling up?

Only devotion celestial can level up, anywhere else and they don’t gain xp.