Maybe especially for two handlers. It takes 94 level to get the desired effect. Before 94 it is just normal one mi skill. Many set bonuses (“to some degree”) have counterparts as mi but this does not have any(sand effigy is meh and ruins 2h).
I’d also just like to see buffs to it’s only current MI. I’ve never seen anyone use the Groble Sand Effigy at any point in the game and don’t see much of a point when the rapid-but-low Physical damage ticks get easily absorbed by armour and the Bleed damage while nice doesn’t look strong enough to be impactful when compared to other MIs that give some real oomph to their skills.
Since the weapon has % Vitality damage for it’s base, why not add 100% Physical->Vitality conversion and a modest amount of Vitality damage (say 30 or 40) to Grasping Vines to it? Would give Shamans another way to level as well.
Yeah. Besides, bleeding Vines will do better anyway with Gutripper and Bloodsurge. Honestly, apart from Wildblood and maybe acid Archon Vines don’t have any real support, which is a pitty. This skill is rather cool, actually.
Aether Vines could be added to the new SR set.
This is why i am leveling with this skill with decaying prefix weapons with haunted steel on both hands. Still Rend attached to this works well especially before ultimate.
I think it is bad idea. More support for current support (bleeding/vitality/acid) is better.
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