what Components should I put on my rings and amulets?
Armor?
Gloves etc?
Thank you all so much in advance
what Components should I put on my rings and amulets?
Armor?
Gloves etc?
Thank you all so much in advance
Too many unknowns to give a good reply.
GT link please.
He’s just a sorcerer with flame buffs
Something like this
lol never built the Texas A&M Aggie sorcerer build, looks intriguing
Sorry on mobile.
Perhaps it’d be more helpful if you gave us a link with devotions + items?
In the mean time, components should be generally used to satisfy the following in descending order of importance:
i. Resists (stun resist included)
ii. Armor absorption, OA, DA, flat hp
iii. Cast speed in your case (restless remains for the glove slot is probably BiS)
iv. Energy management (e.g. seal of annihilation, arcane spark)
-You’ll eventually want to upgrade from Greater Fireblast to Stormfire.
-sir spanksalot is right, I advise you start looking at endgame gear or any gear really to use as it will drastically increase the number of skill points you have available due to + skill bonuses. Granted, you aren’t picking a point-intensive skill from your masteries (unless you pair Stormfire with a nuke like Grenado) but it’s still good to know ahead of time.
-Skill recommendations I can make that you have not chosen are:
Arcanist
Demolitionist
Don’t forget about mental alacrity, blastshield and vindictive flame!
Also, I urge you to consider starpact instead of reckless power. Cool down reduction affects devotion proves as well, and will also decrease the downtime of blastshield.
His grimtools link has at least 1 point in all of those so I assumed he would invest more if he could :p. But yes, at least cap all of those, you could leave Vindictive Flame at 9/16 as the % total speed starts to scale less than the lower skill levels at 9-16 but you shouldn’t be short on points for this build.
Star Pact offers cooldown reduction as sir spanksalot says which is great for both defense and also offense, it pairs great with celestial powers like Time Dilation, Healing Rain, Inspiration etc. allowing you to have these active more often.
Reckless Power’s only draw for a build like is the casting speed (which is should be easy to cap anyway due to Mental Alacrity/Vindictive Flame), you don’t benefit much from the main reasons to pick it being the flat Aether damage and % Burn duration.
Not to be nancy nitpick, but I thought 11/16 was the point at which vindictive flame starts to tail off?
Just had a look and you’re right, the 10th/11th point also give 1% of total speed. My mistake :rolleyes:
Thank you guys!