Is it intentional that it isn’t there (or not yet there), or can we still add it?
I would suspect the Emissary shouldn’t be able to travel to Kurnhold due to how closed their society is to outside politics.
Lore-wise, my guess. Mechanically-wise it would save us the boring worldmap mouse drag-scrolling.
maybe yes or no in one of the next patches ? @zantai
I recall a portal is at Kurnhold but is just outside the entrance to Kurnhold like in other locations.
Should be at entrance leading back to Fort Ikon.
The Emissary works with the Witch Gods, so not an issue. They are Eldritch powers after all. ![]()
The original requirement for entering the Forgotten Gods DLC was to defeat the Warden in Act 1, essentially completing the act, at which point the Emissary would appear at the gates of Devil’s Crossing.
It was also noted that he appears in other towns as well, such as Homestead, Fort Ikon, the Witch Coven, and so on. Once you’ve spoken to him, he moves to the Conclave, and a green portal appears in the spot where he previously stood in those towns. So, why on earth shouldn’t I be able to teleport directly there from, say, Kurnhold, if I want to? @zantai
Please stop tagging me in posts. I’m not an answering machine to be summoned at will.
This seems like a problem that should be solved on the riftgate map and not by adding an NPC that canonically has no business being there?


