I did a LONG post about it in the thread about POE in offtopics. If you want the short of it, I feel that the game is becoming much worse with OB.
The devs did a ton of changes (resists, abilities, scaling) and introduced a new act and relied only on alpha-testing with a dozen or so ppl picked from the ladder top.
As it stands, it desyncs as hell, melee is a joke and pretty much the only viable option is to pile up life and resists. Diversity is gone. Worse, I think it’s been sacrificed because the devs absolutely want their game to be viewed as “hard” by their top players, no matter what form it takes.
I’m also rather pissed by some of their decisions. Basically desyncs are an effect of their netcode. It’s NOT a bug, it’s a consequence. They have intimated that several times.
Yet, knowing that, they STILL decided to implement several design features that CAUSE OR AMPLIFY desyncs. Features that make sense from a gameplay PoV, but just cause problems with their technical choices. Yet they more or less stated that it was a correct decision, because they don’t want to make the game easier, like D3.
Bottom line is that GGG seem to feel causing extreme glitches is ok, as long as it makes things “harder”. That is, being “hard” takes precedence on everything else, even technical performance, let alone fun or diversity.
I’ll keep an eye on their forums, but I feel they’ve become too obsessed by their “hardcore” tag. To the point of making very bad choices and testing them in an echo chamber of like-minded players.
And yeah, I’m aware of Alpha
That’s why I hopped aboard now
Kept an eye on the updates, but I prefer to give feedback when there’s something to test 