powbam
December 24, 2016, 5:24pm
34
I just had to make a similar reply on Steam so I’m going to do ya a quick copy paste here…
Actually, they determined that something actually was broken and they admit to getting a little heavy-handed in the aftermath of tweaking it. No biggie.
Sounds like other people’s monitors are maybe brighter / lower contrast than mine as it doesn’t look bad to me… however, I agree it came out a bit brighter than was probably intended.
Looking at the before and after screenshots, they both look kind of bad to me in different ways… so I’m thinking maybe we need to adjust things more toward the middle.
[u][b]What happened is we fixed an error in the specular shader for terrain, which then required a bunch of adjustment. Some terrain textures were also replaced with higher resolution versions, which may tend to look less… bumpy? when the camera is pulled out… but also less low-rez and crappy.
Then on top that, I made some significant adjustments to the post-effects for two reasons - 1) I cringe everytime I see the game being streamed and it’s so dark in places you can barely tell what’s going on. It looks flat, sort of drab and a lot of people have said the same. 2) I was running through Homestead recently and it was so yellow and drab, I just got sick of looking at it and basically flipped out on the post effects / lighting.[/b][/u]
I then also asked for the sun angle to be changed around because it was coming from in front of the camera, which resulted in the player and scenery objects always being in shadow from the default view. It also makes enemies blend into the background more… I feel like things pop a bit better from the scenery when the light is behind the camera. This change made everything brighter. The sun angle was also raised a bit, which may have caused for less normal-map relief at noon in-game.
If you look at the before and after shots above, the before looks really flat and overly dark to me but yeah, there is greater terrain detail closer to the camera. The after shot is washed out and overly bright, I agree but it has more depth and looks more dynamic.
Changes have been made to reign things back in a bit. I’m sure there will never be universal agreement on what looks best but I think with some iteration we can arrive at something that will be better than the “before and after” above, for most people. Changes will take effect when the hotfix rolls out in 1-3 days.
medierra was feeling chatty that day and he posts a whole lot on the subject in that thread… so, for those interested: fun with medierra begins here.
Knock yourselves out.
On that note… The lighting is looking damn spooky at night now
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