You are right, fun is subjective, even so, doesn’t mean that those fun surpasses quality. I honestly do think D2R is a quality game and not a quantity game in this example Diablo Immortal.
Game companies do fuck with it’s player base and if we let that happen, we can only blame ourselves for this fiasco shit we are in…
275 million copies have been sold for monopoly, so 275 million people think that it is fun which now open a case for subjectivity lol, since there is a majority reinforcement it motivates their believes and we can argue what that will lead to furthermore.
We are also starting to see with crate with their new UI’s design choices, and I’m 100% convinced the artist who designed FF UI did Grim Dawn’s updated UI’s too. I’ve been following this game since 2009 and always backed their choices, but this time I’m 100% against it because if you are an artist and cannot determine that gold and linings is too much on UI’s then we are becoming a sorry lot indeed.
Time will tell where this leads to, my friend. But even so, i won’t let this bother me too much, there is plenty of other ARPG to play, enjoy and have fun with.
Another game i played which actually caught me of guard is Ghostlore made only by 2 people and the game, yes have it’s flaws and not perfect but it provide the fun factor to me.
I believe it is always the minority opinion about subjects like this which is to be taken seriously, because i actually care and love this game, sure you might have the privilege to be entitled and/or working on the game.
But our love is the same even if it seems like an disagreement herein and most applause doesn’t make it true either.
I’m also a realistic man, and i doubt big major changes will take effect here, if anything actually.
Grim Dawn is nearing with the last, official DLC and soon after never to receive another treatment go, because understanding with other projects and yes, the old testament game engine is taking its toll lol.
Anyway, i was giving my honest opinion, to some may seem subjective but in truth that new UI’s bronze and linings is overdone in artists design.
Hope that 2026 your finances maybe blessed and may you have many wives and obey you as lord xd
The fact that we got a totally different UI (orbs) as an option…I mean come on which other ARPG does this for free? Does this at all, beyond it being modded, and done by the developers? I mean you could likely just go into the game and mod the color in?
On the other stuff I read:
I could’ve swore I did an all rare build with lvl 50+ legendary gems and got to at least GR 40…?? With the addition of the legendary gem that allows for the moving away from sets, D3 isn’t really as bad as everyone makes it out to be. You can do a lot with it. Is it GD or PoE? No but it doesn’t make it “bad” just “simpler” than other games on the market.
D4, to me and without having played it, just looks like a better version of D3. The games are very similar. If you look at D4’s skill tree and redid the UI to look like D3 skill runes, lol there really isn’t much difference.
D2: There is fundamentally something wrong if players are gravitating to the same items on every build. Is this true for D2? Don’t know but it has always felt that way to me. The skill system is also very bland and doesn’t have the depth that the devotion tree brings or the PoE skill tree which is what brings the fun in for me.
As such people play what brings that fun in for them. Some people don’t want to sit in some spreadsheet trying to figure out what will work, by their own design, to beat all content…D3-4 works for them.
Others want to sweat over the skill tree and craft something truly unique. GD allows this without the design philosophy of being a live service game with loot based around trading.
Being able to make something really unique, in HC, and having it still finish SR 30-31 in a reasonable time frame (for me) is a blast.
Since this topic is about GD2, ultimately if you are waiting for it and don’t like what else is around, get intimate with modding because that’s what will likely be the best option until GD2 lands in what ever initial form.
This new UI update is not for free and/or it comes with the upcoming DLC FoA, if you watched the FoA reveal video about 2 years ago you will understand.
While the game is actively being supported by the official developers, i support them 100% and i don’t want to see another game turned into a skyrim fiasco…
Please read the latest GM. The v1.3 playtest starts in January and will be for ALL versions of the game with or without DLCs. It is in plain text. I guess the people sticking with 1.1.9.8 won’t see the UI changes but that is all.
That is what I said - version 1.1.9.8 is the last version before evade/sunder/etc. And I guess no update is strictly free because you have to pay for heating, electricity, internet, computer, house/apartment, etc. to even be able to download a ‘free’ software update.
Playing this version is a personal choice not a forced one. Buying the game is a personal choice, not a forced one.
If/when 1.3 hits in PTR and then live did “you” pay for anything in regards to the game if you already own it, no. If you are on a older version:
Then you can play the current one and get the update for free (if you stay on 1.3), or
Play the older version and pound sand since Crate has explicitly said that version will no longer get updates.
Any argument, otherwise, is…well I pretty sure we all know. But like my opinion: subjective opinion is subjective.
By that logic, if you already own the game, we’ve paid for every non DLC since the game left EA and we know that’s not true. It has even been pointed out by Crate in other threads about receiving updates for free. Period, full stop, end of line. I didn’t pay anything for the sunder patch, the physical dmg patch, etc. But:
Nothing is free? Sure. I am eternally grateful that Crate used its time/resources in order to give me a form of unlimited/fun entertainment. Then I am grateful for the life I am able to live to be able to spend time playing it.
As for videos 2 years ago:
Lots has changed and will continue to do so until FoA ships.
You still have to buy Grim Dawn to receive those “free” updates and/or those from version 1.1.9.8 who bought this game, won’t receive this “free” update
So i still don’t see your logic, I’m very sorry to break that news to you, unless crate makes Grim Dawn free
Hmm…what would I like to see that if not seen might disappoint? I haven’t seen much talk about this, but aesthetically I would like to see more “solidification” of the era and setting.
I remember being partly drawn to and curious about Grim Dawn due to it appearing as though it was a fantasy post apocalyptic Western, and that kind of carries throughout but felt only truly notable in the early act with Cronley, and a few other areas really, as well as the scrap, bits, and dynamite I suppose.
I feel like, as the game went on it kind of retreated from it a bit and felt more and more like a general dark fantasy setting aesthetically. So overall, I really want to see more identity and theming in that regard.
Like using even just locations and areas that pull some more from a Western aesthetic as a backdrop. I mean, come on, you just know a haunted opera house, ruined river ferry, a big spooky plantation/mansion, and stuff like that could be neat places to fight at.
I doubt this will happen, but… making GD2 purely an online game would cause some backlash, especially since GD is an offline game. Seeing how great GD is (and TQ was), I am confident that GD 2 will be awesome. Also, looking forward to the RTS game set far far far back in the histories/time of Cairn.
Both of these are iconic and differentiate GD from other RPG’s. Aether damage with its green fires are eerily otherworldly. Chaos damage again has that cool factor that no other damage type has for me. Pink fires in WH40k games are a big deal for me.
Perhaps these could be locked behind player choices. I understand that character development is not really a thing in this type of ARPG, but gradually becoming corrupted and insane is one of my favorite themes in video games. Speaking of which, there could also be (mastery-specific?) quest-chains for things like shamans descending into cannibalism (or not, and siding with Ultos or something).
The only thing I don’t like about that is having to level even more characters for trying out builds, but I guess that’s what gives a game replay-value.