The current General Store is made up of both Soft-core and Hard-core Transfer files. The store covers these areas:
Grim Dawn Character Classes
Grim Dawn Empowered Epic Gear
Grim Dawn Epic Gear
Grim Dawn Legendary Gear
Grim Dawn Level Support Gear
Grim Dawn Magic Gear
Grim Dawn Rare Gear
Let me give you a reason to drool all over your keyboard, let’s look inside at one of these directories: Grim Dawn Level Support Gear. I use this directory more than any of the others and so will you.
Ammunition
Augments
Blueprints & Recipes
Character Starter Transfer File
Components
Consumables
Crafting Material
Formulas
Items Need For Crafting
Mandates & Writs & Warrants
Relics
Skeleton Keys
Do you need a Kleenex?
Here is the link:
http://www.mediafire.com/file/axoanw4hq92x9b0/Grim+Dawn+General+Store+v2.zip
I was asked to explain how the Store worked and what it could do for the casual player. Inside the store there is a directory called Grim Dawn Level Support Gear and inside that directory there is a sub-directory called Character Starter Transfer File; which refers to the transfer file.
I created that file to provide me with the basic essence of the game, so I bought all four windows, in a matter of speaking and I placed all the items I would need to get my character from level one to level 40, including the last uniform and weapon set needed to finish the game on Normal, between levels 55 to 60.
All that in one transfer file. I suspect that anyone with over 3,000 postings has a similar file tucked away in some corner of their computer. If you don’t like mine, you should seriously, consider creating your own, but mine is pretty damn good. Hell, I got the entire store to shop from…:}
Page One: all component in stacks of 100 and a selection of Mythical Relics from level 60 and level 70 to choose from. I have played every character combination, from singles and dual skill sets. I have to be prepared for everything these developers will throw at me.
Page Two: A selection of Empowered Relics and Transcendent Relics from level 18 to 50, multiple options.
Page Three: A set of Heroism - Rare armor for level 33, a selection of Rare Officer Grade One-handed and Two-handed weapons and Shields for level 10 to level 40 to chose from including:
Rampage Heavy Surcoat of Heroism – Rare – Level 33 – 390 Armor – Ancient Armor Plate
Impervious Plated Chausses of Heroism – Rare – Level 33 – 390 Armor – Ancient Armor Plate
Paladin’s Heavy Basinet of Heroism – Rare – Level 33 – 346 Armor – Rune Stone
Renegade’s Heavy Treads of Heroism – Rare – Level 35 – 308 Armor – Mark of the Traveler
Paladin’s Hinterland Shoulderplates of Heroism – Rare – Level 33 – 322 Armor – Rigid Shell
Renegade’s Heavy Gauntlets of Heroism – Rare – Level 35 – 308 Armor – Spellwoven Threads
Energizing Legion Belt – Rare - Level 35 – 38 Armor – Spined Carapace
Always room for improvement.
One-handed Weapons:
2 Officer’s Tarnished Bludgeons – Rare - Level 10 – 10/91 physical damage - Serrated Spike – 5% Experience
2 Officer’s Solid Warhammer of Alacrity – Rare – Level 27 – 15/130 physical damage - Vicious Spike – 5% Experience
2 Officer’s Raider Fellblade of Alacrity – Level 40 – 46/74 physical damage, 25% armor piercing - Enchanted Flint – 5% Experience
2 Officer’s Assault Warhammer of Ferocity – Rare – Level 40 – 17/194 physical damage - Vitriolic Gallstone – 5% Experience
Two-handed Weapons:
Officer’s Tarnished Maul – Rare – Level 10 – 37/162 damage – Serrated Spike – 8% Experience
Officer’s Iron Halberd - Rare – Level 27 – 88/274 damage – Enchanted Flint – 8% Experience
Officer’s Solid Warmaul – Rare – Level 27 – 47/345 damage – Vicious Spike – 8% Experience
Officer’s Steel War Axe of the Wolverine – Rare – Level 30 – 102/319 – Vitriolic Gallstone – 8% Experience
Officer’s Raider Warmaul – Rare – Level 40 – 65/458 damage – Vicious Spike – 8% Experience
Shields:
Keeper’s Improvised Tower Shield – Rare – Level 10 – 62 physical damage
Caustic Battle Shield – Rare – Level 15 – 58 physical damage
Battle Shield of the Eagle – Rare – Level 15 – 58 physical damage
Page Four:
Jewelry: Rings, Amulets, and Medals: Various Options. Consumables and Augmentations, Levels 40, 50 and 70.
2 General’s Gold Band of Fortitude – Rare – Level 10 – Polished Emerald
2 General’s Amethyst Ring – Rare – Level 10 – Roiling Blood
2 General’s Amethyst Ring – Rare – Level 10 – Polished Emerald
2 General’s Emerald Ring of the Rifthound – Level 20 – Polished Emerald
2 General’s Cronley Signet of Nature’s Bounty – Level 34 – Frozen Heart
2 General’s Cronley Signet of Nature’s Bounty – Level 34 – Corpse Dust
2 General’s Cronley Signet of Shadows – Level 35 – Roiling Blood
2 General’s Cronley Signet of Shadows – Level 35 – Soul Shard
2 General’s Copper Band of the Serpent – Level 36 – Polished Emerald
4 General’s Opal Signet Rings – Rare – Level 50
Amulets:
General’s Bone Charm of Alacrity – Rare – Level 10
Manical Opal Pendant of Arcane Balance – Rare – Level 35
Stalwart Bone Charm of Supremacy – Rare – Level 35
General’s Opal Pendant of Supremacy – Rare – Level 35 – Dread Skull
General’s Opal Pendant of the Dranghoul – Rare – Level 36
Shrewd Moonstone Amulet of Supremacy – Rare – Level 49
Medals:
General’s Raider Ribbon – Rare – 7% All damage, 21% Pierce Resistance, and 4% Elemental Resistance - Level 14
2 Enlightening Badges of the Wolf – Magical – Level 32 – Vicious Jawbone – 16 Physique, 16 Cunning, and 9% Experience
General’s Badge of the Wolf – Rare – Level 36 – 18 Physique, 17 Cunning, 23% Pierce resistant, and 4% Experience
Enlightening Crest of Shadows – Rare – Level 49 – 35% Pierce Damage, 35% Vitality Damage, and 10% Experience
Crest of Supremacy – Rare – Level 49 – 42% Physical Damage, 57% Internal Trauma, and 5% Experience
Consumables:
Tonic of Mending – 800
Elixir of Spirit – 800
Royal Jelly Salve – 1000
Royal Jelly Essence – 1000
Royal Jelly Balm – 1000
Royal Jelly Ointment – 1000
Elixir of the Ancients – 1000
Elixir of the Hunt – 1000
Elixir of the Void – 1000
Elixir of the Aether – 1000
Augments: You get a 100 of each one.
Level 40:
Divine Flame – Kymon’s Chosen Magic – Rings & Amulets – 25% Fire Damage, 25% Lightning Damage – 10% Elemental Damage
Stormtail Viper Venom – Rover Magic – Rings & Amulets – 25% Lightning Damage, 25% Electrocute Damage, 20% Offensive Ability
Potent Blacksteel Powder – Black Legion Magic – Two-handed Weapons – 60% Physical Damage, 60% Fire Damage, 40% Offensive Ability
Stonetusk Hoof – Homestead Magic – One-handed Weapons, Shields, & Off-hands – 25% Physical Damage, 25% Internal Trauma Damage, +35 Armor
Potent Stonetusk Hoof – Homestead Magic – Two-handed Weapons – 60% Physical Damage, 60% Internal Trauma Damage, +80 Armor
Ritual Salts – Order of Death’s Virgil – Rings & Amulets – 70% Burn Damage, 70% Frostburn Damage, 70% Electrocute Damage
Level 50:
Potent Outcast Might – Outcast Rare – Two-handed Weapons – 80% Physical Damage, 60% Pierce Damage, +440 Health, 16% Aether Resistance
Potent Outcast Thunder – Outcast Rare – Two-handed Weapons – 80% Lightning Damage, 80% Electrocute Damage, 6% Stun Target for 1.5 Seconds, +440 Health
Potent Outcast Wrath – Outcast Rare – Two-handed Weapons – 80% Aether Damage, +440 Health, +45 Offensive Ability, 12% Damage to Aetherials, 12% Damage to Aetherial Corruptions
Song of the Elements – Devil’s Crossing Rare – Rings & Amulets – 30% Fire Damage, 30% Cold Damage, 15% Elemental Resistance
Traveler’s Boon – Rover Rare – Rings & Amulets – 2% Movement Speed, +40 Armor, 10% Reduced Entrapment, 15% Slow Resistance
Level 70: Applied to All armor
Outcast Elemental Scales – Outcast Epic – 10% Fire Resistance, 10% Cold Resistance
Solarstorm Powder – Homestead Epic – 10% Fire Resistance, 10% Lightning Resistance
Outcast’s Skyguard Powder – Outcast Epic – 10% Cold Resistance, 10% Lightning Resistance
Nightshade Powder – Rover Epic – 7% Pierce Resistance, 10% Cold Resistance
Flameweaver Powder – Homestead Epic – 7% Pierce Resistance, 10% Fire Resistance
Kingsguard Powder – Black Legion Epic – 7% Pierce Resistance, 10% Poison & Acid Resistance
One transfer file…