I remember when everyone was saying PoE was the spiritual successor to D2.
Seems Diablo has forever poisoned the bloodline.
I could never get into Grim Dawns OST. Always seemed kind of flat and uninteresting to me. It is probably the least distinguishing feature about the game. They would have done a lot better with an atmospheric black metal inspired soundtrack. There needs to be some powerful and epic pieces in the OST, something that really draws you into magnitude of the this cataclysmic struggle.
Please consider though… this is my subjective opinion, if the sound track does it for you i am very happy for you and you get the bonus of a game that may have realized your exceptions on every level: awesome!
To me it just seems Crate missed the mark on making an emotional connection with the player through their auditory input. This is the purpose of the games sound track. If you miss that emotional connection which music can produce more effectively than anything else, then your soundtrack isn’t providing a full return for the time and money you invested in it.
The game is good, but the droprate is really, really low. I’ve played over 500 hours and I have yet to complete a single 5-piece legendary set. I’m REALLY glad that the drops are completely random (unlike Diablo III’s smart loot), but the rates are just so low. If you like ARPG’s and don’t mind grinding for hundreds of hours for the best equipment, then it’s right up your alley.
PoE is garbage. It’s the spiritual successor to online economy simulator 2017 is what it is. Totally ridiculous low drop rates and extremely weighted shit rolls. If there was one game that was ever made I could rant about, it’s Path of Exile. No idea why GGG values trading more than playing. Literally the only way to get rich and/or get high end gear is to trade. You do NOT get there actually playing. The game is trash and shouldn’t even be brought up in the same sentence as a ARPG. It’s closer to playing bingo than a ARPG. After all you don’t get rich actually killing monsters.
POE certainly had its chance to go either way. It could’ve been more along the lines of Grim Dawn, but instead it decided to abandon the older content and make a tiered drop rate system that made some build-enabling items nearly impossible to obtain. They’ve got as many, if not more, build options than Grim Dawn… But they’ve made a joke out of balance in player/monster damage, player/monster defenses, and loot.
In the long run, I think the one worthwhile thing that will come from POE for the ARPG community is the Skill Gem system. The idea of having a base skill and modifying it isn’t new, but that particular fashion was a new take and a good idea. Some might argue that they took it a little far with the gem colors and attribute requirements, and I could agree. It’s also lessening the value to make the modifying gems so freely available… In fact, making all the skills available lessens the value in its own way. But it’s a solid NOTION, and one that hopefully some other, better company use again one day.
Wow, I’ve never had my thoughts summed up so well.
The sad thing is that I actually really like the gear/gems system and skill “tree.” But yes, the economy totally ruins almost everything else about the game.
no he wont. The FX cpus have very low individual core power and as Grim Dawn has very poor multicore support the game is extremly bottlenecked by his CPU. He’ll get rediculously low FPS in busy fights. I should know, I have the same cpu and card.
Even if some things seem to be very oldschool (PoE has the same problems) like items take more than 1 square in the inventory, skill animations are. Well, they are there. Could also be more responsive for my taste. But from all ARPs I played so far it can hold my attention the most BY FAR since Diablo2.
It does what the title promises. Its Grim, the overall theme, and sometimes it Dawns (when you enter the light again after a long session in one of the rogue dungeons)
You slay mobs fast instead of mass CC the whole screen (d3) because of the insane damage you would recieve if not. I hit top 300 europe in 2 weeks of gameplay 2016 and never really touched d3 again because I was so bored of it while my GD record is at over 2000 hours since beta (most of the time the game did just run, but I didnt play actively though).
Not at least I like that you can pause the game WHENEVER you like. At least in single player.
Well, while playing TL2 for example I noticed it looks good and the pet that you can send to town not only to sell but even to buy stuff offered some fresh wind. And if you play some mmo`s you will notice there are some very elegant solutions as well meanwhile.
funny, I always cringed with that in TL2. I play no MMOs, not sure what elegant solutions there are in them… not saying it has to be a grid at all, but if you go with a grid, at least to me it makes sense for item size to be somewhat reflected in how much space an item takes up
Absolutely. It is well worth it And with an expac coming up with a new act, 2 new mastery’s necro and inquisitor, plus all the usual exapc stuff there is not much more you could ask for action rpg wise atm.
I’m not sure which is best if Diablo 3 or Grim Dawn. At the least they are comparable. I can just say IT IS WORTH every penny. It’s a great game. I really love it Grim Dawn. I use to play Diablo 3, and I left it because of this game. This is a wonderful game. Just try it and find out by yourself.
Diablo 3 laughs at balance and doesn’t understand the meaning of Build Diversity. Grim Dawn… Doesn’t. Not sure how D3 could be seen as comprable… Unless you’re not here for the actual game itself, just the hacking/slashing. Generally if you wanted that though… You’d not go to an ARPG, where the major draw is the builds and diversity, not so much the fighting.