Grim Dawn v1.2.1.6 Playtest Changelog

Here’s moar.

Additions:

[Itemization]

Monster Infrequents

Ascendant Authority: added 60 Fire damage modifier for Summon Guardian of Empyrion.

Balthazar’s Crest: increased Physical damage modifier for Blade Arc to 110

Mogara’s Fangs: increased Physical damage modifier for Blade Arc to 110

Pulsing Shard: removed % Vitality damage. Added 100% of Elemental dealt as Aether modifier for Albrecht’s Aether Ray and 100% of Vitality dealt as Aether modifier for Reap Spirit.

Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 180 / 3s

Terrnox’s Aether Tome: added 100% of Vitality dealt as Aether modifier for Reap Spirit

Legendary Non-Set Items

Gutsmasher: removed Bleed damage modifier

Mark of Consumption: increased Bleed damage modifiers for Blade Arc and Phantasmal Blades to 120 / 3s

Mythical Bloodsong: increased Bleed damage modifier for Blade Arc to 220 / 3s

Mythical Hallanx’s Head: added +3 to Disintegration and added modifiers for Albrecht’s Aether Ray

Mythical Whisperer of Secrets: increased Pierce damage modifier for Blade Arc to 90 and its Bleed damage modifier to 220 / 3s

Legendary Set Items

Mythical Clairvoyant’s Wand: removed % Conversion modifier for Albrecht’s Aether Ray

Targo’s Craft Set: reduced Physical damage modifier for Blade Arc to and its Internal Trauma damage modifier to / 3s

Targo’s Mallet: reduced Physical damage modifier for Blade Arc to 80 and its Internal Trauma damage modifier to 100 / 3s

[Class & Skills]
Devotion

Akeron’s Scorpion: increased % Poison damage to 90%

Anvil: replaced % Constitution with 5% Block Chance

Autumn Boar: added 15% Slow Resist, 5% Block Chance and 10% Block Recovery

Bat: increased % Bleed damage to 65%

Bull: increased % Internal Trauma damage to 80% and % Internal Trauma Duration to 30% and added 18 Defensive Ability

Eye of the Guardian: added 1.0 Energy Regeneration

Falcon: increased % Bleed damage to 65%

Fox: increased % Bleed damage to 90%

Hammer: increased % Internal Trauma damage to 90%

Harpy: increased % Crit damage to 8%

Jackal: replaced % Energy with 10% Energy Regeneration

Quill: replaced % Energy with 10% Energy Regeneration

Rat: increased % Poison damage to 90%

Raven: increased Energy Regeneration to 1.5

Scarab: added 15% Block Recovery

Tsunami: increased % Electrocute and % Frostburn damage to 50%

Ulo, Keeper of the Waters: added 15% Trap Resist

Wendigo: increased % Vitality Decay damage to 140%

Blind Fury: increased damage scaling with rank

Mark of the Wendigo: increased Vitality damage and reduced % Attack Damage Converted to Health scaling with rank

Tsunami (celestial power): reduced Cooldown to 0.7s

Soldier

Blade Arc: increased damage scaling with rank

Laceration: increased damage scaling with rank

Changes:

[Itemization]

Monster Infrequents

Bloodlord’s Blade: reclassified as a Dagger, values and affix pool adjusted accordingly

changed to

Bloodlord’s Blade: reclassified as a Dagger, values and affix pool adjusted accordingly. % Cooldown Reduction moved to a Possession modifier.

Fleshwarped Tome: added 100% of Chaos dealt as Aether modifier for Sigil of Consumption and increased its Aether damage modifier to 220 and its % Damage Reduction modifier to 16%

changed to

Fleshwarped Tome: updated % Conversion modifier for Albrecht’s Aether Ray to 100% of Elemental dealt as Aether. Added 100% of Chaos dealt as Aether modifier for Sigil of Consumption and increased its Aether damage modifier to 220 and its % Damage Reduction modifier to 16%.

Legendary Non-Set Items

Conduit of Eldritch Whispers: removed % Chaos Resist Reduction modifier for Bloody Pox, updated its Conversion to 100% of Vitality dealt as Aether and added 360 Aether damage modifier for it. added 360 Pierce damage modifier to pierce variant of Bloody Pox.

changed to

Conduit of Eldritch Whispers: removed % Chaos Resist Reduction modifier for Bloody Pox, updated its Conversion to 100% of Vitality dealt as Aether and added 360 Aether damage modifier for it. added 360 Pierce damage modifier to pierce variant of Bloody Pox. Increased % Damage Modified penalty for cold variant of Doom Bolt to -66%.

Mythical Grasp of Unchained Might: increased % Weapon damage modifier for Ring of Steel to 50% and increased its Resist Reduction modifier to 22 / 3s

changed to

Mythical Grasp of Unchained Might: increased % Weapon damage modifier for Ring of Steel to 50% and increased its Resist Reduction modifier to 22 / 3s. Increased % Weapon damage modifier for Blade Arc to 25% and removed its Internal Trauma damage modifier

Nightbringer: added +2 Summon Limit and 100% of Physical and Cold dealt as Vitality modifiers for Wind Devil. Reduced Cooldown, increased damage and increased Summon Limit on the skill proc.

changed to

Nightbringer: increased % Acid dealt as Vitality to 100% and removed % Acid damage. Added +2 Summon Limit and 100% of Physical and Cold dealt as Vitality modifiers for Wind Devil. Reduced Cooldown, increased damage and increased Summon Limit on the skill proc.

Legendary Set Items

Black Scorch Covenant Set: added 120% Damage Modified, +2s Cooldown and 100% of Vitality dealt as Chaos modifiers for Sigil of Consumption and removed its Chaos damage modifier

changed to

Black Scorch Covenant Set: added 100% Damage Modified, +2s Cooldown and 100% of Vitality dealt as Chaos modifiers for Sigil of Consumption and removed its Chaos damage modifier

Deathguard Set: reduced Acid damage modifier for Bone Harvest to 150 and its Poison damage modifier to 280 / 5s

changed to

Deathguard Set: reduced Acid damage modifier for Bone Harvest to 100 and its Poison damage modifier to 280 / 5s

Deathguard Mantle: added +3 to Spectral Wrath

changed to

Deathguard Mantle: added +3 to Spectral Wrath and removed Acid damage

The Spellscourge Set: increased Physical damage modifier for Devastation to 180 and its % Attack damage Converted to Health modifier to 8%

changed to

The Spellscourge Set: increased % Attack damage Converted to Health modifier for Devastation to 8%

[Class & Skills]
Devotion

Stag: replaced % Physical Resist with 10% Armor

changed to

Stag: replaced % Physical Resist with 10% Armor and increased % Bleed damage to 65%

Soldier

Clean Sweep: removed % Weapon damage penalty

changed to

Clean Sweep: removed % Weapon damage penalty and reduced % Damage Modified bonus to 125%

Removed from changelog:

[Itemization]

Monster Infrequents

Mythical Mark of Consumption: increased Bleed damage modifier for Phantasmal Blades to 120 / 3s

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