Grim Dawn v1.3.0.6

Onslaught + wpn swap abuser https://www.youtube.com/watch?v=LCcbfy-AI1Y

It is this kind of things that are broken with onslaught stacks

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Doesn’t effect what I did at all. But you just gave me a new idea. Thanks.

Like all the other changes, the change to the Onslaught Stacks Modifiers are splendid.
I used to feel like I was missing out, when I used Onslaught without these modifiers.

It would be nice if they made some changes to the Weapon Swap Onslaught Stacks exploit as well (just like the Weapon Swap Pet abuse).

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I’ve always thought it was cheese by design. Why would you do it except to get some weird OP advantage? If it could just be removed entirely it seems like that would be the simplest solution.

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Looks like they leaned too heavily into the generator/spender meme and don’t know how to balance the mechanic :slightly_smiling_face:

Total number of Onslaught stacks was not changed, from 5 → 6 on base skill and from 9 → 8 on Endless Rage. Only a very select number of items were hit. Seems very reasonable.

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Just remove stacks of onslaught when you swap weapon? Easy fix.

Also when we take Transmuter (chaos) in skill tree for onslaught, can you make orbs red? Also i believe transmuters should also change the icons of skills for corresponding element.

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Why is weapon swap in GD? The game does not need it.

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yeah it creates more “abusers” than build “fun off-meta enablers”

i think/“pretty sure” weapon swap was a carryover from TQ
It’s been largely just a bug or exploit headache one way or another, and Z has said more than once they’d remove it if they could have known, but it’s too late now/after the fact, so likely just wont appear in a sequel /something/paraphrasing etc - ask Eis or Medea for the actual quote i guess :sweat_smile:

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Nooooooooo!

I love weapon swap I use it in campaign all the time and not for cheesing

for example in campaign I often swap between caster-off hand and fleshwarped bulwark shield
this got me past many hard FoA bosses!

shield mechanics are mostly useless, but +8% phys resist and 100 + 50% health regen is not

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just get a caster offhand with 8 phys res and health regen /4head :grin:

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Sounds like cheesing to me

Nope my offhand is full blown offense, this allows me to level faster when i don’t need the extra defense. This is why swapping is so good.

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Well, that knocks that idea on the head.

Shouldn’t it actually zero Onslaught stacks, though, if the swapped out weapon had an Onslaught mod? Anything else is snap-shotting, no? And there’s no snap-shotting in this dojo aiui.

Hello!

The problem is not fixed, at least for me. I have still problems with “Asterkarn Loremaster”, “Asterkarn Devotion” and “Form of the Beast”

Kind regards,
Krixel

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did you update via galaxy or offline installer? - if you used the offline installers did you do a full reinstall? (can’t patch GD with offline installers gotta do full reinstall if so)

Honestly idk if they’ve really thought about it besides “other games had weapon swap as well”.
I would prefer it be removed as well.

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Yep you can do stuff like have a weapon set 1 with +onslaught stacks → swap into a giga dmg modifier weapon set and go boom.

Edit. The change to pitmaster’s axes nerfs at least one of these interactions, but there’s probably more to be found.

For sets or weapons that have the + Onslaught stacks just removed, it would be nice to add something else instead. There exist mediocre builds/sets that are now made outright worse by these changes.

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