Grim Dawn V1.3.1.2 Playtest Changelog


Table of Contents
Shattered Realm
Tech
Game
Itemization

Class & Skills

V1.3.1.2

[Shattered Realm]

  • Reduced monster Physical damage scaling at Shards 32+.

Back to Table of Contents

[Tech]

  • Fixed an issue where rarely loot orbs can intersect with monster projectile ring/burst attacks, causing the projectiles to erupt all at once, dealing lethal damage.
  • Fixed an issue where Duration Refresh modifiers could extend the skill’s duration beyond its default duration
  • Fixed an issue where cooldown charges for Evade would not work when assigned to the quickbar.
  • Fixed an issue where some item tooltips were excessively narrow when linked inside the chat or quest reward windows.
  • Fixed an issue where an encounter with the Dread could cause music to get stuck on the same track afterwards.
  • Fixed an issue where particle effects could become distorted/truncated (ex. Flames of Ignaffar appearing much shorter than intended visually).

Back to Table of Contents

[Game]

  • The Obsidian Swordsman now has an Ascendant mode only version that presents a greater challenge, and rewards.
  • Ascendant mode Beronath now has an additional chance to drop a Soul Echo.
  • Updated Beronath’s phase 2 ambient chaos storm strikes so that there are no dead zones in the arena where they cannot be targeted.
  • Recalculated % Health for monsters displayed in the difficulty selection to be a more accurate reflection of their values relative to Normal difficulty. This is a display change only and does not affect gameplay.
  • Reverted increased % Monster damage bonuses from Ascension altar offerings made in v1.3.1 to their v1.3.0.8 values.
  • Reduced monster Health in Ascendant mode by ~5% to compensate for the nerfs to potion modifiers.
  • The Underking’s sludge ball no longer fragments on impact, but instead splits into 3 projectiles when thrown.
  • Reduced the % Weapon damage part of Fabius’s shadow strike ability, but increased its base damage so that the skill’s burst is less variable and dependent on what weapons he equips.
  • Duration Refresh effects now only trigger when the ability will fully benefit from the refresh (ex. a 2s refresh will only trigger if the ability can be extended by 2s or more without hitting its maximum duration).
  • Duration Refresh effects that apply to effects Health Threshold abilities (ex. Untamed Rage) now do not start refreshing the ability until its duration starts counting down.
  • Fixed an issue with Skald Atolka’s conversation box not targeting her face.

Back to Table of Contents

[Itemization]

  • Updated some Magic suffix drop tables such that level 94 items can now only roll the highest level affixes in all cases.
  • Faction - Viletongue: replaced 100% Cooldown Reduction modifier for Amarasta’s Blade Burst with -1.8s Cooldown modifier for it
  • Fixed an issue where Ascended items Dismantled into lower quality materials than intended.

Potions

  • Potion buffs are now wiped when swapping out the potions modifiers.
  • Fixed an issue where potion potency modifiers were not reflected in the potion’s buff tooltips.
  • Amplicorum: replaced % Damage Modified with 50% All damage and 10% Crit damage. Reduced the % Damage Taken penalty to 8%.
  • Chromatorrum: increased % Heal over Time Effectiveness to 75%
  • Draculus: increased Duration to 120s
  • Menhirus: increased % Health that turns into an Absorb Shield to 40%
  • Potentis: increased number of projectiles to 12
  • Sanginis: replaced % Damage Modified bonus with 15% Max Health (multiplicative with % Health bonuses) and reduced % Health Cost per Second to 8%. Duration reduced to 15s.
  • Terrobullum: increased Duration to 120s
  • Ventorus: increased Duration to 120s

Monster Infrequents

  • Groble Void Effigy: replaced % Chaos damage with 50% of Aether dealt as Vitality. Replaced % Chance of Cooldown Refresh modifier for Harbinger of Souls with modifiers for Drain Essence.
  • Salazar’s Sovereign Blade: removed % Elemental Resist from the granted skill’s pet’s aura.
  • Sylvarria’s Thorn: added 100% of Physical dealt as Acid modifier for Werewolf
  • Woolly Voidguard: increased Cooldown modifier for Doom Bolt to 2.8s and increased % Chance of Refreshing Doom Bolt’s Cooldown for Cadence to 1.5s

Legendary Non-Set Items

  • Awakened Notched Bone of a Thousand Deaths: reduced % Crit damage modifiers for Necrotic Edge and Reaping Strike to 16% and reduced % Crit damage on the granted skill
  • Awakened Veil’s Witness: increased Cooldown modifier for Primal Strike to 3s and its % Damage Modified modifier to 110%
  • Bloodwake: updated % Conversion modifiers to 100% Physical dealt as Vitality for Belgothian’s Shears, 100% of Lightning and Pierce dealt as Vitality for Savagery, and 100% of Chaos and Pierce dealt as Vitality for Solael’s Witchfire
  • Mythical Eternium: moved % Heal per second modifier for Savagery to Mogdrogen’s Pact
  • Mythical Ironlord Demolisher: increased % Chance on Crit to Refresh Blast Shield’s Duration modifiers for Reaping Strike and Zolhan’s Technique to 2s, 16s max.
  • Scion of the Screaming Veil: increased damage on the granted skill

Legendary Set Items

  • Awakened Lokhor’s Folly Set: increased Cooldown modifier for Bone Harvest to 2s
  • Awakened Slithbane: fixed unintentionally low % Weapon damage on the granted skill
  • Awakened Stormserpent Set: increased Cooldown modifier for Stun Jacks to 1.8s
  • Branded Guard: fixed missing offensive stats
  • Bysmiel’s Trinkets Set: increased Elemental Dot damage for pets to 120 / 2s and added 225% Elemental dot damage for pets
  • Bysmiel’s Authority: added 5% Offensive Ability for pets
  • Bysmiel’s Influence: added 5% Defensive Ability for pets
  • Bysmiel’s Iris: added 225% Elemental dot damage for pets
  • Bysmiel’s Mark: dded 225% Elemental dot damage for pets
  • Diviner’s Vision Set: increased Summon Limit modifier for Reap Spirit to +3
  • Ghol’s Malice Set: increased % Health bonus for pets to 25% and increased % Resist Reduction aura on the granted skill’s pet to -20%
  • Ghol’s Mantle: added 6% Defensive Ability for pets
  • Ghol’s Mark: increased Poison damage modifiers for Summon Blight Fiend Summon Briarthorn and to 150 / 5s and increased Acid damage modifier for Summon Briarthorn to 100
  • Shepherd of Lost Souls: increased % Health modifier for Raise Skeletons to 80%, their % Physical Resist modifier to 18% and their % Speed modifiers to 20%

Back to Table of Contents

[Class & Skills]
Devotion

  • Revenant: fixed missing pet bonuses on the constellation.

Occultist

  • Mend Flesh: now heals all allies within 18m of the Familiar, and always includes the caster.

Necromancer

  • Raise Skeletons: fixed an issue where summoning Skeletons would not display their base resists in the character sheet

Berserker

  • Avalanche: fixed an issue where the projectile part of the skill would not reach the target when using one-handed and dual wield guns. Fixed an issue where the ability would incorrectly strike with both the main hand and shield when using a one-handed gun and shield.
  • Werewolf: fixed an issue where some abilities without a cast animation (ex. Counter Strike) would not deal correct weapon damage. Fixed an issue where some skills would display the wrong “hand” weapon damage while in Werewolf form.

Back to Table of Contents

37 Likes

Playtest is expected to begin tomorrow.

8 Likes

Playtest build is now up!

6 Likes

New build going up posthaste.

Major changes are continued tuning to potion modifiers, another fix for infinite Duration Refresh effects and an improvement to their functionality when interacting with health threshold skills (ex. Untamed Rage). The Crucible balance changes are being rolled back.

7 Likes

Latest is now up on playtest.

7 Likes

New build is up to address flickering/fx issues.

8 Likes