Table of Contents
Shattered Realm
Tech
Game
Itemization
V1.3.1.2
- Reduced monster Physical damage scaling at Shards 32+.
- Fixed an issue where rarely loot orbs can intersect with monster projectile ring/burst attacks, causing the projectiles to erupt all at once, dealing lethal damage.
- Fixed an issue where Duration Refresh modifiers could extend the skillâs duration beyond its default duration
- Fixed an issue where cooldown charges for Evade would not work when assigned to the quickbar.
- Fixed an issue where some item tooltips were excessively narrow when linked inside the chat or quest reward windows.
- Fixed an issue where an encounter with the Dread could cause music to get stuck on the same track afterwards.
- Fixed an issue where particle effects could become distorted/truncated (ex. Flames of Ignaffar appearing much shorter than intended visually).
- The Obsidian Swordsman now has an Ascendant mode only version that presents a greater challenge, and rewards.
- Ascendant mode Beronath now has an additional chance to drop a Soul Echo.
- Updated Beronathâs phase 2 ambient chaos storm strikes so that there are no dead zones in the arena where they cannot be targeted.
- Recalculated % Health for monsters displayed in the difficulty selection to be a more accurate reflection of their values relative to Normal difficulty. This is a display change only and does not affect gameplay.
- Reverted increased % Monster damage bonuses from Ascension altar offerings made in v1.3.1 to their v1.3.0.8 values.
- Reduced monster Health in Ascendant mode by ~5% to compensate for the nerfs to potion modifiers.
- The Underkingâs sludge ball no longer fragments on impact, but instead splits into 3 projectiles when thrown.
- Reduced the % Weapon damage part of Fabiusâs shadow strike ability, but increased its base damage so that the skillâs burst is less variable and dependent on what weapons he equips.
- Duration Refresh effects now only trigger when the ability will fully benefit from the refresh (ex. a 2s refresh will only trigger if the ability can be extended by 2s or more without hitting its maximum duration).
- Duration Refresh effects that apply to effects Health Threshold abilities (ex. Untamed Rage) now do not start refreshing the ability until its duration starts counting down.
- Fixed an issue with Skald Atolkaâs conversation box not targeting her face.
- Updated some Magic suffix drop tables such that level 94 items can now only roll the highest level affixes in all cases.
- Faction - Viletongue: replaced 100% Cooldown Reduction modifier for Amarastaâs Blade Burst with -1.8s Cooldown modifier for it
- Fixed an issue where Ascended items Dismantled into lower quality materials than intended.
- Potion buffs are now wiped when swapping out the potions modifiers.
- Fixed an issue where potion potency modifiers were not reflected in the potionâs buff tooltips.
- Amplicorum: replaced % Damage Modified with 50% All damage and 10% Crit damage. Reduced the % Damage Taken penalty to 8%.
- Chromatorrum: increased % Heal over Time Effectiveness to 75%
- Draculus: increased Duration to 120s
- Menhirus: increased % Health that turns into an Absorb Shield to 40%
- Potentis: increased number of projectiles to 12
- Sanginis: replaced % Damage Modified bonus with 15% Max Health (multiplicative with % Health bonuses) and reduced % Health Cost per Second to 8%. Duration reduced to 15s.
- Terrobullum: increased Duration to 120s
- Ventorus: increased Duration to 120s
- Groble Void Effigy: replaced % Chaos damage with 50% of Aether dealt as Vitality. Replaced % Chance of Cooldown Refresh modifier for Harbinger of Souls with modifiers for Drain Essence.
- Salazarâs Sovereign Blade: removed % Elemental Resist from the granted skillâs petâs aura.
- Sylvarriaâs Thorn: added 100% of Physical dealt as Acid modifier for Werewolf
- Woolly Voidguard: increased Cooldown modifier for Doom Bolt to 2.8s and increased % Chance of Refreshing Doom Boltâs Cooldown for Cadence to 1.5s
- Awakened Notched Bone of a Thousand Deaths: reduced % Crit damage modifiers for Necrotic Edge and Reaping Strike to 16% and reduced % Crit damage on the granted skill
- Awakened Veilâs Witness: increased Cooldown modifier for Primal Strike to 3s and its % Damage Modified modifier to 110%
- Bloodwake: updated % Conversion modifiers to 100% Physical dealt as Vitality for Belgothianâs Shears, 100% of Lightning and Pierce dealt as Vitality for Savagery, and 100% of Chaos and Pierce dealt as Vitality for Solaelâs Witchfire
- Mythical Eternium: moved % Heal per second modifier for Savagery to Mogdrogenâs Pact
- Mythical Ironlord Demolisher: increased % Chance on Crit to Refresh Blast Shieldâs Duration modifiers for Reaping Strike and Zolhanâs Technique to 2s, 16s max.
- Scion of the Screaming Veil: increased damage on the granted skill
- Awakened Lokhorâs Folly Set: increased Cooldown modifier for Bone Harvest to 2s
- Awakened Slithbane: fixed unintentionally low % Weapon damage on the granted skill
- Awakened Stormserpent Set: increased Cooldown modifier for Stun Jacks to 1.8s
- Branded Guard: fixed missing offensive stats
- Bysmielâs Trinkets Set: increased Elemental Dot damage for pets to 120 / 2s and added 225% Elemental dot damage for pets
- Bysmielâs Authority: added 5% Offensive Ability for pets
- Bysmielâs Influence: added 5% Defensive Ability for pets
- Bysmielâs Iris: added 225% Elemental dot damage for pets
- Bysmielâs Mark: dded 225% Elemental dot damage for pets
- Divinerâs Vision Set: increased Summon Limit modifier for Reap Spirit to +3
- Gholâs Malice Set: increased % Health bonus for pets to 25% and increased % Resist Reduction aura on the granted skillâs pet to -20%
- Gholâs Mantle: added 6% Defensive Ability for pets
- Gholâs Mark: increased Poison damage modifiers for Summon Blight Fiend Summon Briarthorn and to 150 / 5s and increased Acid damage modifier for Summon Briarthorn to 100
- Shepherd of Lost Souls: increased % Health modifier for Raise Skeletons to 80%, their % Physical Resist modifier to 18% and their % Speed modifiers to 20%
- Revenant: fixed missing pet bonuses on the constellation.
- Mend Flesh: now heals all allies within 18m of the Familiar, and always includes the caster.
- Raise Skeletons: fixed an issue where summoning Skeletons would not display their base resists in the character sheet
- Avalanche: fixed an issue where the projectile part of the skill would not reach the target when using one-handed and dual wield guns. Fixed an issue where the ability would incorrectly strike with both the main hand and shield when using a one-handed gun and shield.
- Werewolf: fixed an issue where some abilities without a cast animation (ex. Counter Strike) would not deal correct weapon damage. Fixed an issue where some skills would display the wrong âhandâ weapon damage while in Werewolf form.