Grim Dawn Version 1.0.0.2

But you know that compared to many others DEE is an immensely safe build. You make high damage from across the screen, and if all else fails you can always get out out of harm’s way and let the dot do its work. Sorry, but that’s not a basis for judging the current changes.

^Indeed. Totally broken now. :furious:

Look, I can agree that something needed to be done about the defensive constellations, everyone including me used them all the time. I have never (really, not even just to try) used a tier 3 constellation, that right there is the real problem with devotion if you ask me. The offensive ones are (mostly, hello resist reduction) just not needed to complete the game. You get more than enough damage output from just skills and gear. You do not get enough health and resists from the same sources. That’s the problem.

The resistance nerf in particular seems harsh and frankly a bit stupid. You nerfed Crane, Empty Throne (gee there goes the last non awful purple constellation) and why? And let’s not get into Wendigo… ugh, that’s just… ugh.

Remember, if you want to discourage people going the all defensive route, give them an alternative. Right now, there isn’t one.

I really hope they fix the trove chest problem ASAP. Make them truuly random if the drop rate stays the same

You know any other way to regain life as a lightning totem build player? I ‘m trying to bring the devs’ attention to the fact that lightning totem builds are not playable anymore with this patch in Ultimate.

Yes, it’s not impossible, but it doesn’t means that it’s a feasible build for a beginner or hc. Because well, having a lot of already farmed gear opens a lot of possibilities. That’s my biggest disagreement with veterans of the game - if a character works well with farmed gear, but can’t do shit without those precious pieces and will probably farm them for eternity then it’s not feasible for a fresh start.

Personally, I think that witchblade right now is very underrated, although I was on that side just a while ago. My only discontent is the lack of blade arc gear for witchblade, most of it seems to be cadence-biased.

Surprisingly, I got the same feeling. At least skeletal golems didn’t manage to kill me pre-patch, but now? - ezpz.

Yes, just like Kadala. Always hated her. In russian community she’s often nicknamed Kidala, which could be roughly translated as ‘scammer’ :stuck_out_tongue:

Hard for me to accept, but this dude has a point. 100+ hrs on my CT sorc, which is considered one of the best characters for gear farm, and all of my BiS items were gifted to me by friends. Sigh…

Sorry, but this is bullshit, unless you consider viper, hawk and panther offensive constellations. Nightblades probably go a little more offensive, because they can bind devotions to procs, but most other classes will pick exactly one offensive constellation for a desired proc, and maybe some other just to satisfy requirements if they can’t avoid it.

Yes, I’ve also had a sudden surge of legendaries, which lead me to believe troves drop rates were op, but I’m throwing in my 20th dynamite in a row and I’ve only got one.

I was going to say they where broken but I’m not so sure now. The foggy bank cavern is the only permanent one I know of so did 36 runs of that and got a few new blueprints, 4 Legendaries a few rare crafting bits and a few empowered items off of Primordian. Overall I didn’t think that was that broken, if there where to many permanent troves then it would be but I think leaving that one alone and making all others random would be a good compromise.

Nobody would farm ever again… just run the treasure trove over and over again.

Light of Empyrion (Skill): increased cooldown to 4s

I honestly don’t get the reasoning behind of this…

Empyreon is a constellalion that you can’t unlock on Normal in any way at all, being only possible waaaay later (if you strict to the Primordial and Order Affinity constellations) and is meant to be a powerful skill, since it requires a lot of Deovtion points to get it, and now it gets further nerfed…

The skill causes some useful debuffs, but it is still weak by the time you’re on Elite and even more on Ultimate in terms of damage…

You should increase it’s damage too, because with the cooldown and the fact that the skill has a 20% chance of activating, Light of Empyreon is a joke right now.

EDIT: BTW, Targo’s Hammer is at least 10 times better, and you can get it with 6 Devotion points, so I REALLY hope that your answer to this is to nerf Targo too…

i play solo and duo - we only trade in our runs, no trade via forum, open games etc
we’ll enjoy farming and totally ignore the trove+new blacksmith

Well, there is nothing wrong with the blacksmith. It is a lot of materials (8) to roll a random leg.

Not sure why people are asking for an ASAP fix to the treasure trove thing. This ain’t a MMO so you’re the only being affected in your games, you can just not endlessly abuse it until the next update.

They cant help themselves Crate “needs” to do it for them.

Personally I’m worried about how this will affect the long term in game economy /s

I really love this game, and devs, for what they created and the way they approach to the community, but…why? Why all those Devotions nerfs? What is the purpose really? Longevity of the game? I really would not bother with that, because it is already almost impossible to run Ultimate, if you dont’t create one of those cookie cutters, not mentioning the time to farm all this IMBA gear(which is ok fo sho).
And another resists nerf…I really like this game oldschool approach, but reses are already pain in the ass on Ulti. I say meh :frowning:

I have a pure melee geared out. It got hit harder than before. How am I supposed to increase any defensive stats on my gear? I can’t. I have to go into my Devotion and change from being offensive to defensive, thus wrecking my dps below the mediocre 22k to 23k it is currently.

I ran through BoC mashing my buttons because of Belgothian’s Carnage and survived barely.

This is the melee get screwed patch.

The whole Devotion Changes are actually fine in my book.

Tinkering with gear requirements, possibly breaking peoples builds while not allowing for stat respecs - that is something I can NOT get behind though.

It was something else, when the game still was in EA since that label basically is exactly there because there is the possibility of drastic character breaking changes like that.
But once you claim your game to be released and then possibly breaking characters people have built up is an absolute dick move, crate.

PS: I even possibly like the devotion changes. I never liked that next to all your defensive investment yould easily come from devotion anyways.
Now that this has been nerfed across the board you have to think more about getting defensive from skills and gear and it’s a slightly more complicated matter.

Please implement a way to completely reset a champ.

Because this kind of patch…
The changes are just too huge and completely destroy builds beyond repair.

B31 already nerfed the damageoutput of my Stormcaller to the ground.

This patch reduced all his defence capabilities, his life pool by 1800, his resistances, his OA and once again Tome of Names to a point that i seriously just wasnt even able to kill the warden anymore without running out of mana.
With pretty much BiS Gear.
Not fun to play anymore.

And now there already are people mentioning Storm Pact beeing OP so in one of the next patches the champ will probably get completely stomped.

But what now? Just retire this champ after 400 hours played and finally start that blademaster just so he can share the same fate in next patch? :undecided:

Beeing able to reset classes and stats would help a lot to overcome some of the frustration such patch may cause.

A new Blacksmith now appears in Tyrant’s Hold on Elite and Ultimate difficulty that can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran.

Please change this new PNJ for a gambler ! :slight_smile:
A random item as reward for some Irons, rare (green) to epic (blue), and rarely a legendary would be great I think.

  1. You have 2 clear ways to address this. Reduce their chance to spawn a legendary, or make it so each treasure trove’s fixed location has only a % chance to appear. I suggest a mixture between the two. (Easy to access locations have a lower chance to spawn a treasure trove then ones that require more effort to reach)

  2. I think the problem here is counter-intuitive. The reason why we always pick so many defensive constellations is not because they’re over-powered (a few were perhaps overtuned) but because a lot of us feel defense starved in general. By nerfing them we are now MORE likely to pick even MORE defensive constellations and to subclass soldier.

I think the most broken part of defensive constellations was not their resists (for the most part) but combining their survival procs together. Others may disagree. As me and Ceno plan on doing a rebalance mod we’ve been discussing certain ways to alleviate some of the ultimate pains. We have discussed: more hp per mastery skill point spent, adding player-only defensive bonuses to physique/cunning/spirit that won’t affect monsters, more defensive stats on auras, passives etc, resists built into the mastery bar of a class tree (i.e. soldier granting phys/bleed/trauma resists, demo - phys/fire/lightning, shaman lightning/bleed/physical/vitality in lesser amounts than soldier, occultist - chaos/vit/fire/acid in similar amounts to shaman, arcanist elemental/aether, nightblade pierce/cold/vitality/poison) adding even more defensive stats to constellations that lack them (as you’ve suggested) and lowering monster dmg all together.

If the goal of the nerf was to entice us to pick offensive constellations over those, it has mostly failed. Behemoth is still very enticing for builds that benefit from constellations with red or green (aka most). Empty throne is still like the best purple constellation since it provides 5 ascendant req. and offers resists that are rare elsewhere. Chariot of the dead is still a very top pick offering lots of OA, a nice defensive proc, and vit resist. Crane and lion are still going to be a favorite way to hit the 8 order requirement for scales.

So what I’m trying to say is that because going almost FULL physique in stat distribution and trying to balance gear between half tanky half offensive still doesn’t feel good playing through ultimate on non shield melee, a lot of people are still going to pick the same constellations every time. Heck, I play caster and ranged a lot and I still will pick most of the defensive constellations and easy %oa constellations because I don’t like to die.

I think a better way to dissuade us from tanky constellations would be to provide more hp from class mastery tree bars (the 50 point investment) and some innate resists, and maybe look at making physique cunning and spirit have unique player only bonuses.

I.E. Every 50 physique give players 1% stun, slow, freeze, ensnare, skill disrupt etc. resist.

Every 100 Cunning give players 1% physical, pierce, trauma, and bleed resist, as well as make it so players get 1.5x or 2x as much OA from cunning as monsters do.

Every 150 Spirit give players 1% all magical dmg type resist.

P.S. when I said let class mastery bars grant scaling resists, i mean very modest amounts, and depending on how valuable the resist is. Anywhere from 10% for the best resists to 15% for the more niche resists, maybe even 20% for DoT’s.

Where about is this new blacksmith?