Grim Dawn Version 1.0.0.2

Looks like a very nice patch, especially the treasure trove change.

I didn’t test yet, but probably my Arcanist has taken a huge hit, since he relied a lot on devotion (Behemoth and Targo) to have enough hp. At least more armor may be helpful, since I was getting killed mostly by physical attacks and bleeding.

Belzak is mostly correct.

iunno, dude, Most seems pretty happy.

Albrecht’s Duality had its graphic changed.

The +%hp nerf in devotion looks reasonable to me, to get > +50% hp from devotion easily was pretty ridiculous tbh. But yea, now more builds would/have to put 60-87 points into physique, which isn’t anything new as most players know physique >>> cunning/spirit.

The resists nerf is unnecessary. It indirectly nerfed pet toughness even more (rip even more, hybrid pet builds).

Meanwhile, from the patch notes, Agrivix’s Malice and you know what pistol are untouched.

Playing hardcore i don’t see a change with devotion set ups, can you imagine not picking up anything in Targo/behemoth/scales etc… Still need all those defensive/health nodes, simply because damage can be achieved with gear/skills already.

I still don’t see the top tier purple devotions been used instead of all those defensive bonuses.

yeah i don’t care much about the nerfs, i’ll find some other broken shit the way i always do

im just super happy about how many of my suggestions regarding nemesis/crafting materials were implemented. endgame feels so much more dynamic than it used to

Praetorians are players too, you know :cry:

I’m crossing my fingers for some kind of hotfix, because it sounds terrible. In the meantime, is there any way to roll back to the previous version while we wait for it to be fixed?

Both are nerfed. They just weren’t mentioned in the notes.

I was very happy until i hit the devotion section. Im gonna give if a try before posting my opinion.

A lot of my private feedback has been addressed too.

I really hope the MI’s on nemesi are competitive with legendaries and have a good drop rate since finding a good suffix and prefix together is difficult, and since there are two you need a high chance since you’re only 50% likely to get the one you want anyway. Well, the best amount of grind is subjective.

I’m worried about all of the nerds on defensive devotion constellations. I had commented on them being too good and necessary, but sometimes by lowering them you just make it even more necessary to get more of them. Not what I intended. Will have to see the impact this armor change makes and if it is enough. I always thought it was the defensive procs that are too strong together, but maybe it was just their stats. Let’s test it out.

Cadence buff is good. Cadence is already slower than AoE builds so it should feel really strong at what it does, blowing up monsters.

Let’s see how dualwield does in ultimate now.

Well, so far I didn’t crashed, so I think they managed to fix the crashing issue, at least for me.

The opening cinematic is still playing all messed up for me though… so I’ll have to deal with it for longer than I wished for…

Didn’t really get why all those nerfs on Devotion where even needed to begin with.

All in all, I rate this patch: Meh

I understand the armor nerfs in devotion (due to armor increase on items) but why the resistance nerfs? The value of resistance-increasing items will increase (and they were already extremely valuable to begin with).

All of the gameplay changes sound great, but I don’t agree at all with the non-armor devotion nerfs.

There are also still a lot of weak skills (Merciless Repertoire and Fabric of Reality specifically).

overall all an okay patch, but I would appreciate some insight from players or devs about how some of the devotion nerfs will positively impact the game. I really do agree with Assassin’s mark nerf, but the others…

You guys increased the physique requirement of the Phantom thread girdle from 447 to 605? Is there a reason for this?

Also, my current belt Empowered alcolytes cord, went up around 150 physique requirement and now i cannot wear it. I literally am without a belt. What gives?

With the resist nerf, defensive devotions become even more important. These devotions become more essential.

This game pretty much does not allow glass cannon. So, either a toon use gear and skills for toughness and then use devotion for dps; or use gear and skills for dps and then use devotion for toughness.
We all know that the latter is more efficient and allows greater build diversity.

He;s just a normal blacksmith O.o seriously.

Look on the bottom of the accessories and consumables tab.

Anvil: reduced % Armor Absorption to 3%
Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10%
Chariot of the Dead: reduced % Vitality Resist to 10%
Crab: reduced % Elemental Resist to 15%
Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10%
Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets
Harvestman’s Scythe: reduced % Health and Energy Regen to 20%
Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15%
Lizard: reduced % Health Regen to 15%
Menhir’s Obelisk: reduced Armor to 150 and % Armor by 5%
Messenger of War: reduced Armor to 50 and % Armor to 6%
Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10%
Shieldmaiden: reduced % Armor Absorption to 5%
Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300
Tree of Life: reduced % Health by 8% and % Health Regen to 20%
Turtle: reduced % Health to 4% and % Armor to 4%
Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players
Viper: reduced % Offensive Ability to 3%
Assassin’s Mark: Resist Reduction reduced to -33% at max rank
Dryad’s Blessing: increased cooldown to 4s by max rank
Giant’s Blood: reduced Health Regen to 240 and % Healed to 20% by max rank
Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank
Light of Empyrion (Skill): increased cooldown to 4s
Mark of the Wendigo: increased activation chance to 25%, added a 2s cooldown
Rend: Resist Reduction reduced to -33% at max rank
Shield Wall: reduced % Armor by 15% at all ranks
Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank
Tip the Scales: cooldown increased to 1.5s
Wayward Soul: increased cooldown by 3s at all ranks

This game isn’t in a pre-release state anymore. Why do you still feel comfortable making sweeping changes as if this is still Early Access?

don’t pretend d3/poe don’t do that