Well to be fair, poe is an mmo. I hated the continuous changes on that game. I would sell an item for cheap then it would become a legacy item. I would make a build then it would be useless. It got annoying. That’s why I’m waiting before I make a real character on this game and am just messing around for now.
Anvil: reduced % Armor Absorption to 3%
Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10%
Chariot of the Dead: reduced % Vitality Resist to 10%
Crab: reduced % Elemental Resist to 15%
Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10%
Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets
Harvestman’s Scythe: reduced % Health and Energy Regen to 20%
Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15%
Lizard: reduced % Health Regen to 15%
Menhir’s Obelisk: reduced Armor to 150 and % Armor by 5%
Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10%
Shieldmaiden: reduced % Armor Absorption to 5%
Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300
Tree of Life: reduced % Health by 8% and % Health Regen to 20%
Turtle: reduced % Health to 4% and % Armor to 4%
Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players
Giant’s Blood: reduced Health Regen to 240 and % Healed to 20% by max rank
Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank
Mark of the Wendigo: increased activation chance to 25%, added a 2s cooldown
Shield Wall: reduced % Armor by 15% at all ranks
Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank
Tip the Scales: cooldown increased to 1.5s
And I’d started a shield witchblade on hc yesterday, and now all of these. Oh well.
Balancing does not end with the release.
Well, about why devs nerf resistance debuff so heavily, you can all blame it to me, it`s my suggestion http://www.grimdawn.com/forums/showthread.php?t=34972
anyway, I think it`s the right thing to do, or something somewhere will go out of control in the future.
Ok but I don’t see anything in the patch notes about the excessive crashing. I’m guessing its not fixed yet for many people then… when will that issue be addressed? I’m a new player so I don’t have anything to say about the nerfs but the game is unplayable on release for many of us… please fix asap… thank you.
Jesus the HP nerf is REAL ! …
went from 10200 hp to 8600… bit Extreme now? Everyone felt it but seriously … why ?
To punish builds that did not put 87 points into physique, lol.
But srsly, to get > +50% hp from devotion easily was ridiculous.
But srsly again, many players will still take those devotions after this nerf. :rolleyes:
Don’t play, don’t care about those games.
Yes, now they’re all the more essential.
Everyone seems to agree with this readjustment (which is essentially a nerf), but I’m struggling to understand it.
This build is a big nerf to defense against non-physical damage. Okay so armor got readjusted and maybe defense against physical remains the same, but defense against non-physical damage outside of resistances is health and regeneration. This got a HUGE nerf. So survivability in general took a dive, but people are thankful for it? I’m really confused. Read the tone as sincere, not sarcastic.
Can anyone explain to me how I’m going to defend against non-physical damage now?
The QoL and gameplay changes are great and are being defended.
I don’t see much defense of the balance changes. You’re not alone.
Is it just me or was there a stealth nerf to resist reduction? I could swear my Exterminus reduces resistances by 33% and now it’s 20%.
Good to know. Thanks.
EDIT:
I mean, if anything the game just became more boring (not implying it IS boring). Constellations are already kind of broken in that resistance reduction and defensive constellations are the only ones worth taking. Offensive constellations are a complete joke. Who cares about % increases to damage? Now I’ve got to gear more defensively AND keep my nerfed defensive constellations as well.
No, just a regular nerf.
Playing a bit, see even more emphasis needed on defensive stats now. Devotion changes took the wrong approach on reducing players desire to pick them imo.
that must be the issue with your rig, not the game. Never ever freezed once since day 1
Ouch!, them devotion nerfs are really going to hurt. Looks like it’s going to be even more important to equip resistance boosting components than having components that do other things instead. What’s with the big nerfs anyway, seem extreme now the game has moved into full release.
I think they should increase the resistance bonus from devotion instead of reduce them, so that the defensive options other than targo, behemoth, tree of life will become attractive.
My thoughts exactly…
A lot of good changes were made, but now, it’s either go defensive or get rekt on Ultimate.
If things keep going this way, you can kiss build diversity goodbye , and the GD will be no different than D3, where “play your way” is out of question.
Lol, my comprehension and reading got nerfed.
They still ignore this Cloud save issue…
and the reason is players need only a little materials making bombs, and blow up treasure troves, getting legendary, heart, brain, blood, iron, and so.
haha, may there be an easy finding treasure trove? I happened to know one. and it is enough.
the rate is about very high chance of getting Leg (longest I seen 20 times for 1 pics, but there is some 3 times 3 pics and so.), 100% for heart.etc, at least 10000 iron, time spend is about 1 min.
the game is changed, from a nemesis farming game to a box blowing game. how fun that could be?