Grim Dawn Version 1.0.0.2

Consider it done. :wink:
On the video above the player had capped his lightning resistance way above 80%, I believe. Meanwhile, I struggle to get my poison and chaos resistance at least up to 50%, my sorc only has 15% and 40% chaos (with Imbued Silver). I really considered Ulo instead of Tortoise/Solemn Watcher, but the exactly two resistances I needed are nerfed a lot. Oh well, still stuck with using Nullification to survive DoTs.
Crane and Empty Throne weren’t exactly appealing before, more like the cheap way to get Order/Ascendant in batch.

My sorc is 11.5k to 9.5k. Meanwhile, HotW is still 40%?.. I guess it’s shaman’s time.

Yes, because it’s not like everything else suddenly became more appealing.

haha, may there be an easy finding treasure trove? I happened to know one. and it is enough.

Really? So they aren’t rare spawns instead of a generic chest?
Hmm…
Gotta find some.

RIP Wendigo.

As others pointed out why would an increase in armor warrant resistance nerfs and even more confusing energy regen?
Energy regen is not too easy to come by on gear so the devotions helped a lot.

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I’m happy to ignore Ultimate at the moment as there doesn’t seem to be much reason to push my character there,. No major new quests or items are there and just to say I’ve done Ultimate with such and such a character seems boring. In Elite I can easily get to lvl 75 which is the highest level for Legendaries at the moment and farming them is simple enough in BoC and Sunken Reliquary.

Significantly increased the chance of generating rare crafting materials from Dismantling, particularly for Epics and Legendaries

I am sorry but that is not enough … I love the new Smith targeting legs… but you need to give atleast 1 crafting ingredient per a leg. This is considering it takes 8 to make a leg in return … that would be a fair reward loop. I poped 3 legs and only got 1 rare mat. I wont pop another until this is changed.

not to mennsion we have to craft our own dynamite now… ya … needs fixing. Good idea’s … just needs better implementation.

Well, after a little game session…

Didn’t find any treasure troves, but they seems promising now, before they were like, meh, gonna change dynamite into iron.

Dynamite spawns, ok, no objections

Blacksmith in tyrant’s hold, 8 rare mats for a legendary item, nice.

Nemesis seems to be on vacations, maybe they are adjusting their new equipment :wink:

One shot chest now drop legendarys… really this wasnt already implemented??? :eek:

Cadence feels a lot better now, i was thinking it wasnt worth the point invesment and was planing to get rid of it.

About the survavility balance… well, we get more armor, but less life and life regen (i lost 1500 life points (10800 --> 9300)). Overall i think i have lost some survavility, i had invested all my devotion points in the defensive constellations.

And finally, the resistances… WHY, just WHY, what did they do to you? did they kill your beloved pet? :cry: Overall i lost some resist here and there, but fire is specially painfull, i got to 56 from 76 (-20%) :cry: im just in elite and im already using all my materias and augments to maintain decent resist. So overall wasting a lot of devotion points, materials and augments to get resist just give me enough resist to survive elite, what am i going to do on ultimate? go to the arcanist everytime i found a boss to change all materials and augments on my items so i can resist his atacks?

farming them is simple enough in BoC and Sunken Reliquary.

Why reliquary?
I don’t even understand completely why people farm BoC - except that there’s much more heroes than in regular locations.

Yea, see my post on #22.

Physique is even more important.
HP is even more important.
Resists are even more important.
Armor about the same?
So the most valuable stats are now even more valuable?

Does that savagery fix also include other bugging skills such as execute, i.e., skills that do not transfer damage between client and server?

Also, still no fix to aura problems in multiplayer? (damaging others, blinking on and off all the time when close to other players).

Well for me a couple of times now I’ve had the boss in Reliquary drop two Legendaries at once, never happened anywhere else. Lvl up quicker in BoC and boss drops epics for me fairly regularly and sometimes Legendaries.

Yes. The more they nerf, the more they limit the already limited options we have for being able to do anything in Ultimate… I don’t really get it.

  • It’s cool that Nemesis finally have their own MIs, but I just wish those were chest and/or head armor instead of yet another pair of shoulders because the gear choice for these slots is piss poor late game. Plus, greens are still pointless and don’t compete at all against Legendaries late game.

  • I don’t understand the resistance nerfs in devotion. It’s like, “we increased physical resistance through armor, so to compensate we nerfed magical resistance”. :rolleyes:
    The HP nerfs are even worse and my Pyro has lost 1500 HP on top of resists. Geraing for endgame was already tedious because of resistances, but now it’s even worse. Non-tank characters got screwed hard in this patch.

  • No mention that you fixed crashes, so I guess they are still happening. :undecided:

  • Cadence needs more than that. What about a bit of utility like some CC (a mini-stun or chances for enemy attacks to miss?) or a temporary stat boost ( DA? Armor? Dodge chance? ).

I’m fine with everything else. The changes made to Treasure Troves sound awesome and I can’t wait to see what the smith in Tyrant’s Hold will craft me. :stuck_out_tongue:

awesome! thanxs for work but not like me nemesis reputation more easy.

please stop simplify the game. They’re reminding blizzard and frightens me.

Does anyone noticed any improvement in MP crash/freezes? I have no crash ever in SP, but in MP very quickly. I tested new patch now for 10minutes in MP and no crash yet. Will test it later on evening. But looks promising.

Yes there are some neat changes (new Blacksmith, Nemesis MI’s) but Dear Lord i can’t wait until this game is out of the DEVS hands and changes can finally stop being made. The definitive GOG version can’t get here fast enough and the only update EVER i will have to do is for the expansion, when we will once again be treated to 50 thousand skill and devotion changes…sigh

come on GOG testers faster,faster.

Crate why dont you mention changing the items req? I cant use my guns now because of 30 more cunning to use. That’s sad. Moreover, I feel like monsters are stronger now.

Just because there will be a GOG version does not mean further adjustments wont happen.

oh how wrong you are my friend, please re-read. :rolleyes:

Anyone with GOG can be safe like me.

I will download the original reference GOG version.

I play offline and no galaxy, and HURRAH! i have a stable non changing game i can get used to and experiment with (until the expansion pack)

Lets face it at some point the developers have to let their baby go and allow both strengths and weaknesses to emerge in all class builds.

The changes in skills,items,devotions have got to stop at some point.

With me they stop the instant GOG green lights the game. :smiley:

I just loaded up my melee dw witch hunter, and I can definitely feel the changes. my hp dropped to about 7.8k from 9k, and although I am slightly more survivable against physical damage, my overall survivability decreased. I used to be able to stay in melee range due to my high hp regen, but the unexpected nerf to hp regen hurt my build a lot. Although this hotfix seemed to intend to help melee characters due to the armor changes, it may have had the opposite effect by decreasing hp, hp regen, and resistances, which results in a net loss in survivability across most builds.

If survivability is nerfed in devotions, it needs to be made more readily available elsewhere to compensate. Otherwise, players will continue to make the same investments as before, only with less effectiveness and more frustration.