Thanks for the math lesson. :rolleyes:
Resist reduction values were too high, especially for certain damage types, with players able to reduce them far below 0, and thus they were reduced. As you so keenly pointed out, its relative value decays to a constant as resists go to 0 and below.
It’s satisfying to stack up resist reduction and watch the numbers grow, but it was too easy to stack up large numbers on a few items/skills.
- %Bleed Resistance reduction, for example, was not touched.