Grim Dawn Version 1.0.0.6

V1.0.0.6

[Major New Features]

  • The Loot Hunt Continues: Added 28 Legendary items distributed among 7 new 4-piece sets. These items drop both in the base game and in the Crucible.
  • Revised bonuses on all high level Epic item sets, 91 items in all. These items should now be more versatile for endgame purposes.

[Animation]

  • Upon ragdolling, Zombie meshes equipped with pauldrons will no longer stretch inappropriately.

[Tech]

  • Fixed issues when trying to join LAN games, including LAN games with more than 2 players.
  • Fixed some instances that would result in a crash/freeze on exit.
  • Character sheet now properly shows that life leech resist is not reduced.
  • Fixed Crucible Leaderboard sorting by score.
  • Fixed issues where pets were attacking the wrong targets in PvP games.
  • Skill modifiers that decrease cooldown time of skills no longer negatively impacts the Devotion skill activation chance.
  • Added Line of Sight checks to Lightning based skills.
  • Fixed issues where double click mouse buttons would work incorrectly.
  • If you have no masteries selected but have devotion points allocated, you can now visit the reallocation NPC.
  • Soulbound status granted by Illusions is no longer removed when salvaging.
  • Fixed being able to apply soulbound Illusions on items in the transfer stash.
  • Fixed item skills still showing as selected in the Devotion skill select menu with the item gone.
  • Fixed duration damage display text not appearing when the last attacker was a pet.

[Game]

  • Reduced Hero, Boss and Nemesis resistance to taunt effects, such as from certain Pet abilities.
  • The Black Legion quartermaster now sells level 55 Accessories at Honored, rather than level 40. This is not retroactive for accessories already purchased.

[Itemization]

  • Revised stats and set bonuses on all level 55+ Epic item sets, as well as non Empowered versions of those sets in certain cases
  • Improved the drop rate of Monster Infrequents from Cronley’s Gang Champions
  • Epic - Wrath of Alkamos set: updated bonuses on the level 30 version of this set
  • Legendary - Albrecht’s Duality: increased Elemental Resist to 40%
  • Legendary - Band of the Eternal Haunt: added 26% Chaos Resist
  • Legendary - Belgothian’s Sigil: added 25% Vitality Resist and 25% Elemental Resist
  • Legendary - Demonslayer’s Jacket: increased Energy Regeneration to 2.0
  • Legendary - Demonslayer’s Life-Ender: increased Energy Regeneration to 2.0
  • Legendary - Entropic Coil: added 40% Poison Resist, increased % Vitality Resist to 28%
  • Legendary - Glyph of Kelphat’Zoth: added 33% Elemental Resist
  • Legendary - Iceskorn Talons: reduced skill proc cooldown to 2s
  • Legendary - Invoker’s Shard: added 25% Poison Resist, increased % Chaos Resist to 25%
  • Legendary - Invoker’s Burning Hand: added 25% Aether Resist, increased % Elemental Resist to 15%
  • Legendary - Invoker’s Shocking Touch: added 25% Chaos Resist, increased % Elemental Resist to 15%
  • Legendary - Judicator’s Signets Set: skill proc now activates on Kill rather than on Crit, reduced % Health Regen bonus to 30%
  • Legendary - Closed Fist of Vengeance: replaced Offensive Ability with 40 Defensive Ability, increased % Pierce Resist to 24%
  • Legendary - Open Hand of Mercy: reduced % Resist Reduction to 10%, reduced Defensive Ability to 40, increased % Elemental Resist to 24%
  • Legendary - Lifegiver Signet: added 25% Bleed Resist
  • Legendary - Ring of the Black Matriarch: added 30% Pierce Resist
  • Legendary - Screams of the Aether: replaced Aether damage with 26% Aether Resist, increased % Elemental Resist to 26%
  • Legendary - Signet of the Fallen: added 30% Chaos Resist
  • Legendary - Stormheart: corrected an oversight where the base physical damage was not set appropriately for an item of its level. % Attack Speed increased to 6% to compensate partially for the loss in damage.
  • Legendary - Time-Flux Band: added 24% Bleed Resist, increased % Elemental Resist to 24%
  • Legendary - Tome of the Arcane Wastes: increased damage and turn rate on the granted skill
  • Legendary - Valdun’s Hat: added 20% Elemental Resist
  • Legendary - Voidsteel Gauntlets: reduced skill proc cooldown to 5s
  • Reduced damage dealt by the Lightning Bolt proc on Legendary items
  • Rare Prefix - Glacial: replaced Defensive Ability with % Physical Resist at level 52+ ranks
  • Rare Prefix - Light Bringer’s: added % Chaos Resist at all ranks
  • Rare Prefix - Maniacal: added % Bleed Resist at levels 60+ ranks
  • Rare Prefix - Thunderstruck: increased % Stun Resist
  • Rare Suffix - Amarasta’s Flurry (accessories): added % Pierce Resist at level 50+ ranks
  • Rare Suffix - Arcane Blaze: added % Vitality Resist at all ranks
  • Rare Suffix - Desolation: added % Chaos Resist at level 60+ ranks
  • Rare Suffix - Destructrion: added % Elemental Resist at level 50+ ranks
  • Rare Suffix - Fallen Skies: added % Pierce Resist at all ranks
  • Rare Suffix - Heroism: added % Bleed Resist at level 53+ ranks
  • Rare Suffix - Hungering Rifts: added % Bleed Resist at level 53+ ranks
  • Rare Suffix - Incantations: added % Chaos Resist at all ranks
  • Rare Suffix - Insight: added % Chaos Resist at all ranks
  • Rare Suffix - Squalls: added % Elemental Resist at level 60+ ranks
  • Rare Suffix - Supremacy: added % Pierce Resist at level 49+ ranks
  • Rare Suffix - Ulzuin’s Flame: added % Vitality Resist at all ranks
  • Rare Suffix - Voidfire: added % Bleed Resist at all ranks
  • Rare Suffix - Winter Storm: added % Elemental Resist at level 60+ ranks
  • Relic - Conflagration: increased damage and turn rate on the granted skill

[Class & Skills]

  • Adjusted threat generation on the Hellhound and Briarthorn pets.

Devotion

  • Elemental Seeker: reduced cooldown to 1.2s, increased damage of the Seeker’s aura and increased its radius to 3.5
  • Light of Empyrion: reduced cooldown to 2.5s

Soldier

  • Counter Strike: increased activation chance by 5%, increased Radius to 4.0, slightly increased Physical and Bleed damage scaling with rank
  • Rending Force: added 25% Crit damage by rank 12, 35% by max ultimate rank

Demolitionist

  • Blackwater Cocktail: slightly increased Fire and Burn damage scaling with rank
  • Demon Fire: increased Chaos damage scaling with rank
  • High Potency: increased the Damage Modifier to 150%
  • Canister Bomb: increased Fire and Burn damage scaling with rank
  • Improved Casing: increased % Fire and Pierce bonuses and added % Burn damage bonus. Significantly increased Internal Trauma scaling with rank.
  • Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
  • Ulzuin’s Chosen: increased chance of Cooldown Reduction to 30% by rank 10, 40% by max ultimate rank

Occultist

  • Wasting: increased Vitality damage and % Bleed damage scaling with rank
  • Black Death: increased Poison damage, % Vitality damage and % Bleed damage scaling with rank
  • Summon Familiar: increased Electrocute damage dealt
  • Lightning Strike: increased Radius to 3. The Familiar now casts Lightning Strike more frequently.

Nightblade

  • Amarasta’s Blade Burst: weapon requirements removed.
  • Nidalla’s Justifiable Ends: increased Cooldown Reduction to -1.2 by rank 12, -1.5 by max ultimate rank

Arcanist

  • Aether Ray: increased Fire and Aether damage scaling with rank. Slightly increased turn rate.
  • Disintegration: increased Vitality damage, % Crit damage, % Aether and % Fire damage scaling with rank
  • Elemental Balance: increased % Burn, % Frostburn and % Electrocute damage
  • Manifestation: the % Elemental damage penalty for players and the % Elemental damage bonus for pets have been removed

Shaman

  • Devouring Swarm: slightly increased Bleed and Vitality damage scaling with rank
  • Grasping Vines: increased Physical and Bleed damage scaling with rank
  • Entangling Vines: increased Leech damage scaling with rank

Attachment: DIF.jpg

Adjusted threat generation on the Hellhound and Briarthorn pets.

Increase or Decrease? (Assuming an increase)

Some awesome changes, and glad to see pets get some love :smiley:

“Legendary - Screams of the Aether: replaced Aether damage with 26% Aether Resist”

Characters that used to wear this ring normally have already aether resistence maxed, like my aetherfire sorcerer, so i see this change basically as a nerf, with no actual utility in exchange :stuck_out_tongue:

I’m excited to find some new loot!

ok now i’m even more hyped, pls i really need to hunt those new sets…

Edit : at least give us some tester who will stream something from 1.006 :slight_smile:

Delightful change which becomes easy to play on the whole. :slight_smile:

Awesome!

None of my builds got hit. Two of them got buffed.

Judicator’s Signets Set: skill proc now activates on Kill rather than on Crit
Closed Fist of Vengeance: replaced Offensive Ability with 40 Defensive Ability
Open Hand of Mercy: reduced % Resist Reduction to 10%

This hurt a lot

well to be fairly honest that ring set was OP

Sure but now it’s pretty bad :smiley:

Guess there’s always every other buffed legendary ring :stuck_out_tongue:

Also better epic rings and buffed rare rings it seems

edit : i apologize to everybody for my overactivity in this forum in the last few hours i’m just overhyped for the forthcoming patch.

Awww… I liked when they did that.

It’s very nice that you are buffing the Invoker’s set, my Arcanist will love it.

But I don’t get the change to manifestation, the only use it will have now is converting pet damage from physical to elemental? Is this really that useful? I suppose some summoners builds will take a huge hit.

As always, great patch.

I’m really excited for these changes. I hope that these high risk fixes do well and further improve the gameplay of an otherwise awesome game.

Legendary - Band of the Eternal Haunt: added 26% Chaos Resist
Legendary - Belgothian’s Sigil: added 25% Vitality Resist and 25% Elemental Resist

Oh my. This is really nice. Just to name a couple.

Belgothian’s Sigil especially needed some resist but that is pretty big.

Judicator Signets on the other hand are pretty much dead now with that proc change. They will no longer be useful vs bosses. A nerf was understandable because they were the “go to” rings for so many builds but this is pretty harsh. Also why have both rings give DA? That is even stranger.

Edit: To be fair the other rings are so buffed now that there is much more room for mixing things up.

Devotion and Skill changes overall are fenomenal really. Can’t beleive you really took feedback on Empyrion and Elemental Seeker from everyone. Don’t think one could ask for more for them at the moment.

omg great work

does someone know why Aether resist is so scarce (comparated to Chaos for example which will have a bunch of new sources). it’s something i just don’t see the reason why :confused:

for the rest i’m still eager to learn more about these new sets :smiley:

Oh yes, soldiers desperately needed the buff they were so weak. Let’s give them 35% crit on a mid-tier modifier :slight_smile: Why Nightblade is the only class not getting any buffs?

It’s not so much scarce but easier to get for some builds. Especially casters. Also people prefer Imbued Silver, Black Tallow or Sanctified bone instead of purified salts or Aether Soul because you get more resists and Ch’tonians are higher level. You can farm BoC better for example.

But, that will change. Already has with crucible and the new “rogue” dungeon we will get should make Aether resistance far more popular.

Edit: @ Garfunkel. Nightbalde did get buff to Nidalla’s Justifiable Ends. Also mid tier. Might not seem like much but with an end game build it makes a difference. Also Force Wave line desperately needed a buff. Now we might actually see builds with it on the forum.