Grim Dawn Version 1.0.7.0

I’m alarmed at how the community rallied behind a shitty transmuter remaining shitty.

As long as you guys are happy, I guess.

Would be better if Discord transmuted Deadly momentum instead of Cadence. :eek: That way it could apply global conversion instead of every 3rd hit.

Sshhh, just pretend like those two hits didn’t even happen.

I declare to all of you that I will try and spend my whole weekend if necessary to finally figure out a way to tone down spellbinder without hurting other classes I have a working theory. Once I have one I’ll share it with the rest of you for feedback because this is a really complicated friggen problem and I’ll need your help.

Basically we would have to nerf key spellbinder items in a way that hurts spellbinder dps, but then add +skills/skill modifiers for the other classes that used the same items so they are overall unaffected by the nerf.

Ditto.

We will revert the changed to Discord with the upcoming hotfix.

Thank you for your feedback.

What about Night’s Embrace? Or die is cast and freeze mechanic is dead anyway?:undecided:

I would honesty say its best to just revert the changes instead. If soldiers builds can be immortals and do top of the line dps via force wave at the same time why it is wrong that other builds can do the same? Its like the trade of between defense and dps does not exist for soldier builds just because it concept is a tanky warrior.

If its wrong to become immortal via Mirror + MoT + hourglass why not nerf overguard? Franky its far easier to become immortal with the later.

Zantai,

Could you please tell us when do you plan to fix flat damage type for Runed Dagger of Dreeg - replace vitality flat damage by acid flat damage?
Taking into account the set design and existence of this amulet it does not have sence to keep vitality flat damage as is.

P.S: Thanks for great work with patch!

Best regards,
Strannik

Up to this thrall of Dreeg.

The issue in this logic is that you cannot tear through Crucible with shield-wielding warrior as fast and effective as spellbinders can.
Shielded characters are just decent, niche and currently not top tier.
They don’t break the game. They are tanky at the cost of damage output.
DW and 2H soldiers deal more damage but they are not so tanky.
Balance

I’m sorry, what? Are you comparing nigh immortality for several seconds with a skill that has actually become worse over time?

While i’m torn on the Mirror nerf, no way in hell does Overguard allow you to be more invincible than Mirror + MoT.

Have you seen a single shield build anywhere near the top clear times for 170? Because the only shield soldier builds I’ve seen anywhere up there are Spellscourge devastation battlemages and some varieties of Blood Knight bleed, and even those are slower than 2H tacticians and warders.

By itself, no. But with a shield focused build it will allow that.
I know this is an investment and its not without its cost.
And yes you deal less damage then dw and 2H melee builds but its still more then a AAR build or a non BWC sorcerer.
But its not like stacking up on the required amount of CDR, over capping mirror + mark of torment and going hourglass is not without its cost as well.
I might have overreacted a bit as I was a bit pissed over these changes.

I agree that spellbinders are a bit too powerful but nerf such as these nearly always affect others. Skill that are on one build overpowered are needed for other builds to function, this is doubly true for defensive skills.
I find it more important for weaker builds to remain viable then to nerf overpowered builds.

I see --I assume then that Oathkeeper will have a fire damage aspect? Otherwise, I would think WoR would be a good skill for either to build around. Oh well, the set was too good for FW tactician to be true anyway, I suppose. Thanks.

No, it won’t, not to the extent of Mirror + MoT. Spellbinders have much higher immortality while dealing many times the damage of a shield build.

Reverting the change to Mirror and Mark is definitely something a lot of people (myself included) would like to include. The approach is complex. We’ll have to look at all the gear that the top binders use and nerf them so they help binders less, but then perhaps add skill modifiers that puts the damage back if you didn’t pick binder. Aka modifying non arcanist/necro stuff.

And regardless of that truth I do want to push GD in a direction that tanks kill slower, glass cannons kill faster.A pretty good idea of what it would take to nerf spellbinder without compromising mirror/mark would involve a lot of skill modifiers… But it’ll be a question of whether the devs agree or want to implement a complex change to the itemization. And even then I’m not sure this would even work. This is something that will probably take a lot of minds to figure out, via looking at which items are absolutely vital to spellbinder dps and figure out how to nerf/rework them without ruining them for other classes.

Maybe just implement a new skill modification - ‘Shared Cooldown’ skill? So if one on CD another is on CD too. So you can’t chain them.

Thank you so much for reconsidering the changes to discord. My elemental tactician using all three special ammo weapon pool skills and devotions from various elements may be horrifically sub-optimal, but I love it anyway and would have been sad to see it go. Sure lightning may benefit from things that boost elemental, but elemental also got some benefit from things that apply to cold and fire.

This would actually be the best change (or at least most efficient at getting the “issue” solved) but unsure if Crate wants to implement coding for this sort of un-intuitive fix. Could you do me a favor and just suggest that in the feedback section? Binder lovers will hate it but it’s really the simplest way to fix this issue and let everyone have their nice mirror/mark cooldowns back.

The devs have implemented the retaliaton added to damage for FG already :smiley: so I think programming-wise it is just a matter of conditional check logic like ‘if X is active then…’ . Why is it ‘un-intuitive’? I see it like a yellow line in the skill description sayin ‘Shared cooldown’. Not more un-intuitive than understanding that you need %weapon attack on skill to proc some things.

Because no other two skills across classes would have this limiter. Exclusives don’t let you use both, but a shared cooldown is different.

And unlike exclusives which all appear at the 50 tier, these two would sort of randomly be linked together by the shared cooldown. I’m suggesting that while it’s an efficient fix, it’s not exactly an elegant fix. But personally I like it and have thrown that idea around my head a few times. If you suggest it I’d support it. The only alternative that comes to mind is to go through some crazy clunky itemization lengths to nerf spellbinder dps but give things back to other classes that use the same items. Your solution lets binders keep their insane damage but become a lot more vulnerable. Me like.

This would be good.