In fact, you only loose 25% of dmg, cause half of dmg come from conversion and it only happen once.
And you can leave Star pact at 11/20 and the dmg loss is reduced to 19%. And we can still use Ethernity, so its enough to chain. And it change nothing for builds that used Reckless power in first place and relied on same mechanic.
Except none of those have anything to do with Allagast. It’s a Storm Box/TSS set and it should be made around that, not around skills that have nothing to do with it.
Zantai proposed to replace Star Pact with Reckless Power and add a CDR mod to it.
Yeah, 4 minute Witching Hour crucible clears would be awesome.
They’d have to add it through itemization, particularly weapon slot. Several options already exist, but none of them are really caster weapons so that doesn’t help Warlock. (Obsidian Juggernaut, Plaguebearer of Dreeg, Exterminus, Darkblaze set)
Unfortunately we are more reliant on GOG staff for updates there (and they are 6 hours of time-zones apart from us), whereas on Steam we have full control.
I think you missed that my earlier rhetoric was a joke to sound like a political populist. And what you would come back with can also be addressed by limiting the AoE available to %weapon damage so that they can sustain themselves and kill quickly but not clear as quickly. It seems to me like the intention is for good builds to clear 1-150 alright, but 150-170 is apparently supposed to make a lot of people lose. People are just unhappy about this. Furthermore crucible really shouldn’t be used as the benchmark for how to balance things. Campaign is #1, and the Shattered realm plays a little more like campaign so it might be #2. Maybe Belgo’s need to be hit a bit?
And with this current tuning down of crucible dmg builds should be performing well enough again. Also I don’t speak for Crate. Playtesters aren’t so in-the-loop as you might think. I’m just speaking of my views when I post here.
If the community is willing to hold their outrage for a moment we might be able to head a bit in this direction where the game is less about getting OP gear and absolutely facerolling everything. To be clear I’m entirely agreeing with you. The issue is this isn’t something that gets fixed overnight. And you have the community split between “make everything I like OP OP OPPPP” and “make the game mechanically challenging and balanced between build archetypes” (the latter being types like you and I). If we want what you described addressed, we need to voice it consistently.
“Slight PRM buff” what are you smoking? My MH PRM build is fine. All three of my PRM build are fine. If your vindicator and mage hunter are axed you built them poorly. All my vindicators and mage hunters are fine. Crucible dmg got nerfed in this hotfix as well so there’s that too. But regardless I think you use Crucible too much in your mind as what defines a build. I find it’s pretty hard not to faceroll campaign with any build.
This guy gets it.
This guy does not get it. Original intention was probably 1-150 and 151-170 to be its own meta for either really good pilots or really OP builds that happen to do well in crucible’s mechanics. i.e. devastation is better in Crucible than outside of it.
100%
Super bosses aren’t exactly super if they’re so universally beatable. I mean you still have multiplayer for players that can’t handle them. And those tank builds that take 30 minutes … that’s a long time to kill one thing so they’re sort of paying a price for their success.
If Iskandra somehow is truly bad now it could probably receive non CDR buffs. Mirror and MoT may get their cooldowns reverted IN TIME if people let changes settle into place, report which classes got broken, explain what evidence they have to suggest so, explain what buffs they might receive (non cdr) to fix that, etc. The price for immortality should be low clear speeds.
The game is still crashing at initial loading screen before the character selection screen. This started happening with 1.070, verified install, repaired, reinstalled. Nothing. Please fix for Yuletide.
Is there any itemization coming out with Forgotten Gods to support pierce gunslingers? Regarding the patch notes I had a Cadence/Hagarrad Tactician that was hit pretty hard. While toning down Hagarrad was warranted I’m mostly curious about the physical conversion of Havoc. There aren’t really any other handgun options for scaling pierce based Cadence as a gunslinger that I’m aware of and even Havoc was a bit of a stretch; it just has nice collective bonuses on it otherwise. The physical conversion; especially with two of them kinda trivializes any scaling of pierce resistance reduction.
While I kinda agree the conversion sort of fits the gun better for the damage type it scales I’m just kinda hoping there’s some sort of new item for this archtype to look forward to.
My feedback on new Crucible balance.
It’s now little harder due to buffed mutators, but unexpected oneshots disappeared.
Not too hard, not too easy, it’s the same feeling as in 1.0.6.1.
Yes, there is a Legendary pistol that is 100% Pierce damage.
Haha nope…but whatever since we have the means to offset things elsewhere.
We call this phenomenon the shadow snake that lives in the code. When out of the blue balance just gets out of whack and nobody can pinpoint quite why. It hasn’t reared its ugly head in a long time.
I did totally miss the joke, so my fault there, but all the Crucible comments I just don’t get and I hate Crucible. I can physically feel my brain melting within 20 minutes of firing up a session. I play it because it’s the only way to farm legendaries that feels even remotely efficient and I would never touch it again if Campaign drop rates were overhauled to actually be competitive (but that’s another discussion).
That said, I can absolutely understand why the theorycraft game has converged on Gladiator 150-170 clear times as the primary metric of build strength and I’m not sure how anyone can expect anything different. There are campaign-viable builds that cannot survive Gladiator. There is no such thing as a Gladiator-viable build that will not simply annihilate the campaign. 150-170 isn’t a separate meta, it’s just the campaign meta with all the dials turned to 11, so why would you bother thinking about the campaign at all when planning your build? Build for Crucible and you get to faceroll the campaign for free. (Side note: this is the #1 reason why my personal opinion is that 150-170 shouldn’t even exist. It’s not actually possible to balance for the campaign in a world where that has to be beatable, in my opinion. The existence of Gladiator means that you’re simply accepting that the player power needed to straight up destroy the campaign isn’t even on the high end of the curve).
If the Crucible focus harms real-world build diversity, it just means that people prefer to play strong builds over (comparatively) weak ones, and now we’re back to trying to push the game structurally toward the post-%wd world that you and Ptiro (and myself, for that matter) would like to see, which I truthfully don’t think is an achievable goal at this point in the game’s lifecycle. That meta is so deeply embedded that you’d need to unwind probably 80% of the game to carve it out.
I also don’t think that Belgo’s needs a hit. I have quite a few other characters that can consistently meet or beat the Belgo build’s performance. I’m just pointing out what I feel is the arbitrariness of the CDR nerf given the abundance of at least equivalent power elsewhere. CDR Binders were at least a semi-unique, high skill (in my opinion. Maintaining strict skill rotations is not something I’m good at) playstyle, and deciding that they must be destroyed because of their performance against Moggy and Ravager seems excessive (a bit like making Crucible the benchmark for how to balance things, come to think of it).
Some builds can thrive in Campaign but would never survive in Crucible, so why limit yourself to what can clear Crucible if you - like me - have no interest in ever touching the game mode?
Ceno has it correct. Ofc people like to play strong builds (though I have a lot of friends who like to play suboptimal themed builds). But no, the intention is not that every single fully built character can get through Gladiator, or at least specifically 150-170 Gladiator.
Furthermore if the players really demanded that, I’d rather see Zantai tune the Crucible down than tune some of these ridiculous builds up further.
As for why Binder over some other OP shit? Don’t get me wrong, some of the super tanky sets have a bit more dps than I think they deserve. But spellbinder’s method of invulnerability essentially cheeses all difficulty.
Well we can argue all day over who’s view is right or wrong but generally it seems Gladiator is not supposed to be so super accessible to every build through 170.
I mean just wait until SR comes out and we start seeing some builds go many floors deeper than others. All of a sudden everyone’s going to want every build to be able to get close to the best build’s performance, but that doesn’t mean it should be the case.
And do keep in mind that the movement runes in FG ought to make it a lot easier to kite some of theses bosses in Gladiator crucible. Though I wouldn’t mind some bosses having a bit slower movement speed and less blitz-like mechanics on so many bosses.
Lol it’s a aether/lightning set so using any skill or proc with aether or lightning is very more then reasonable. Especially since storm box is trash. You shouldn’t lose 50% of your aether damage for using a skill that the set is made for.
I’m done with you tho because you bring no intelligence to this conversation at all.
Have a good day
I don’t see any problem with that solution. The set would just be changed to Reckless Power instead of Star Pact and give the cooldown reduction to Reckless Power. Then you could use the skills the set is made for and any aether skill or proc without being penalized. I think that’s a great fix.