In addition, for owners of Ashes of Malmouth, a new button has been added to the Smuggler which automatically transfers all Components from your inventory into your currently open Stash page and combines them with any existing stacks.
Cyclone set builds. Makes the rest of us suffer too
Yāknow and thatās the Reason why this ungratefull Attitude of some folks here and on steam really p*** me off. This stuff is actually more than we deserve, when i think about all this whine, attacking devs and stuffā¦ etc.
Thanks for this great update, the component transfer alone is an amazing addition, the smuggler overhaul is great too due it really is more distinctive and also helps (atleast me) to get easier used to the new smugglerinterface which was introduced with 1.1.4.0 and the āaskingā for auto-sort will greatly help too and i donāt mess up my whole layout anymore.
One small small thing, though, that I have to ask because itās been nagging me since 1.1.3: is there a reason why Trozanās Skybreach retained the slow modifier for TSS now that slow is included in the base skill? I thought it didnāt stack, but if thereās a reason (even ājust becauseā) and itās not an oversight, I promise Iāll finally shut up about it. :P
All of these qol improvements finally after years. Now if only when switching characters the difficulty would default to the highest rather than normal. My level 100 doesnāt need to go to normal, thanks.
Great job on the balancing changes, really. I hope the sub-6min crew will handle it somehow, ha ha.
On the Monster HUD: the size of the lifebar is better now, no doubt, but itās still too big. This is definitely not just a preference/aesthetics issue, since the lifebar does make aiming at enemies with a ranged weapon harder. As somebody mentioned in an earlier thread, the majority of the game consists of your char going to the north, and the enemies come at you from the north. It would be best if the lifebar size was reverted to its pre 1.4.4.0. dimensions. The font is still very difficult to read, however.